daanvanyperen 2013-04-30 01:04
Enemies look cool. Pity we can't sneak yet!
Foon → Ludum Dare Explorer → LD26 → Fading
By blizzil
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 59 | ||
| Graphics | 265 | 3.23 | ||
| Humor | 282 | 2.10 | ||
| Fun | 285 | 2.85 | ||
| Mood | 322 | 2.76 | ||
| Overall | 340 | 2.94 | ||
| Theme | 361 | 3.03 | ||
| Innovation | 382 | 2.61 | ||
| Audio | 405 | 2.12 |
Enemies look cool. Pity we can't sneak yet!
Nice simple mechanic and I like the enemies. It’s a shame you didn’t get a chance to implement all the features, what I played was still fun though. Well done.
I found it a bit strange that you didn't embed the game on a page somewhere, rather than making the user download it -- I imagine the swf would also play on OSX and Linux, so some people may be missing out on the game assuming they require windows to play it.
Really liked the stealth aspect of the game, someone made something quite similar last ludum dare (though without robots), but your attempt is much better. The level design felt solid too.
The graphics were minimalist and stylized and I felt fitted well with the theme of minimalism without just being a way out of making nice graphics.
The sounds fitted very well with the content. I've never heard a robot suddenly become suspicious, but I imagine if I ever did encounter this in real life it would sound exactly as you portrayed it.
It's a shame you had to scrap an entire game mechanic, but I think it's something everyone who's entered this competition has had to deal with more than once, so it's very understandable!
The ending was very depressing.
Thanks for the feedback, much appreciated! Only having a Windows download link is a good point, i added a mention in the description.
Go to edit your entry, then change the name from windows, to something like "Download (all OS)" That way, non windows users won't go away right away.
Pretty cool.
I really liked this. I know right? thought provoking commentary. I really liked the look, and the great choice of colors. gameplay was simple, but enjoyable. I feel like music would've been nice... but not like, full on music. just like a periodic stealthy cello riff.
i felt like it was too easy to avoid enemies just by jumping over them. it's also usually possible to just run through and hope you make it to the water cooler in time. other than that, good idea, solid base imo. :)
I really liked the graphics for all the objects in the game. The level itself was a bit boring, but I guess it fits well into the theme since it still clearly conveys everything it needs to.
The gameplay was simple, but it worked really well. The only complaint I have is that the jumping "physics" felt a bit iffy. I'd rather see faster jumps with more gravity and adding some sort of momentum rather than just immediately stopping in mid-air if you let go of the direction keys.
The game worked well on Linux, but as mentioned before, it'd be much more convenient for users if you just embed it in a webpage.
Also, the alarm sound when detected by the evil robots is truly menacing. It really got me thinking: "Omg, what have I done?!"
Great work!
Nice game =)
Fun and simple idea, I love how the protagonist robot fades behind the water coolers!
I must admit I didn't get to the end - a silly mistake sending me back to the beginning got me pretty discouraged. But I like the aesthetics, the simple mechanic and level design.
As rxi already pointed out - I'd recommend embedding the game on a webpage - you can even do so on dropbox - that's the most comfortable way to experience a game, and since it's a flash game, you can do that! It does indeed work on OS X and probably other platforms, but I'd imagine a vanilla install of OS X or UBUNTU not knowing what to do with an .swf file. Oh, and don't use .rar! It's an outdated closed proprietary format - zip is good enough and works on everything. I just noticed i'm sounding like a rant, so once again - good entry, love the looks! ;)
I love the clean minimal graphics as well as the level design. Awesome work!
I like a good stealth game, and this one has a neat mood and (minimalist) graphics. The writing was very nice. My only complaint is that the difficulty is pretty unforgiving in places.
A solid entry. The tutorial level is well implemented, too.
SPOILERS
The ending made me a bit melancholy. Good job. (Though I'm still somewhat in shock that the MacGuffin wasn't a potato. Not that this is a bad thing, though.)
Great look, and nice directing.
Really dig the core hiding mechanic. Simple, yet really effective use of the layers. Nice work.