FoonLudum Dare ExplorerLD41 → Rhythm and Cube

Rhythm and Cube

By aleal-dev

View on ldjam.com

CategoryRankScoreCount
Overall3.503
Fun4.003
Innovation3.503
Theme4.003
Graphics3.003
Audio3.503
Humor2
Mood3.503

Comments

codekoto 2018-04-24 11:28

The game is way to confusing and hard to play, there's no sound guidance or stripes or anything, very misleading.

ithildin 2018-04-24 23:34

​It won't let me open the *.rar file. I'm using 7zip, and I normally can extract rar files just fine. Any ideas?

aleal-dev 2018-04-25 20:32

Hi @Ithildin, I've test the file using winrar, and I can extract it without problems. Maybe I should upload a *.zip file... Thanks for your comment!!!

ithildin 2018-04-25 21:07

WinRAR did the trick, I was reluctant to download it -for no good reason other than 7zip already handling pretty much every type) but it just extracted the game. :)

I really liked the concept, and although the input on the main menu was a bit buggy the first time I ran it (I could see the controls screen for a while overlapping with the main one), the game itself worked without issues.

Visual keys to follow the rhythm were subtle but in my opinion they were effective onceyou knew where they were. Besides, I think that the beats on the song were easy enough to identify, so I didn't really need to pay attention until level 3, when things started to become more difficult. Then I trusted the hearts container.

Adding the option to sync the sound was a cool detail, btw.

Congrats! I really liked he entry.

PS: For my game I was mostly tracking beats at a given tempo rather than actually detecting them from the song itself, which simplified things quite a bit (the con is that it needs human intervention to edit a sheet with the layout of relevant beats for a song). So far I think I haven't noticed the desyncs on either implementation: one of them was an implementation for a metronome they had on the [Unity Manual](https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnAudioFilterRead.html) itself that would actually generate the "click" sounds procedurally and keep track of the ticks. The other was waaaaay simpler (and still it seems to do the trick), and made use of PlayScheduled plus a couple of simple arithmetic operations to achieve a similar effect.

dragojt 2018-04-27 21:50

Buenas Dexyuzs, aquí Jowent del directo de Twitch. Por fin puedo probar tu juego de la jam :) Aquí mi comentario:

De momento si no el mejor, de los mejores juegos que he probado hasta ahora. Se nota que es sólido. Sin pensarlo no parece un juego de una jam, así que buen trabajo ahí. La música acompaña muy bien el gameplay, y, diós, el diseño de niveles 10/10. Lástima que me ha resultado frustrante algunas veces ya que hay demasiado poco tiempo para dar la orden de moverse. No obstante la idea es perfecta. Las formas cúbicas con el outline y la selección de colores también son un puntazo. En fin, se va a llevar muy buenas valoraciones 😁