timwright 2015-08-24 02:13
I really like the morph into a monster idea. Very creative. I did have trouble figuring out that there were walls and doors for the insides. Great job!!!
Foon → Ludum Dare Explorer → LD33 → Gorgon Zoë
By berkano
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 55 | ||
| Audio | 425 | 2.81 | ||
| Humor | 436 | 2.79 | ||
| Theme | 477 | 3.38 | ||
| Innovation | 594 | 2.79 | ||
| Overall | 680 | 2.90 | ||
| Fun | 690 | 2.69 | ||
| Mood | 728 | 2.54 | ||
| Graphics | 789 | 2.40 |
I really like the morph into a monster idea. Very creative. I did have trouble figuring out that there were walls and doors for the insides. Great job!!!
Nice fighting and leveling system, sometimes it would seem like you(and the thing you are fighting) are regaining health so a fight wouldn't end.
Good work, Nice gameplay keep working
@Wevel thanks! Yes, health does regenerate during combat which is a mistake really
Very good game i loved the sounds!
Pretty good sound design. I like the turn based fighting system. It seems like the line of sight is a little off but overall good work.
Nice idea, those sheep seem pretty hardcore though, I felt like the world's worst monster :)
Nice theme/idea. But shouldn't one who looks at Gorgon turn into stone?
Yeah, the regeneration during combat makes killing level 9 characters very hard but overall a nice game and cool use of the theme. I wish the transformation was based on line of sight, so you could run around a corner and change back to human when being chased. :)
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
i died fight againt a sheep :(
very funny musics and mechanics
congratulations for this work. keep improve it
I am a sucker for leveling systems though, and really cute, lighthearted music!
I got to level 7, but then I got into a stalemate with some level 9s while trapped against a wall. Whoops!
Transforming is also awesome, because I was able to scope out easier enemies as a human (but then I mostly ran around as a monster anyway... which eventually led me to the aforementioned scenario). I had fun though. Nice job!
- like the idea of changing to/from a monster only when no one is looking
- good music
- as a monster i feel it should be easier to kill sheep
- why do people kill me in one hit?
- fights seem to go on for a long time, like a sheep is healing faster then i can kill it
I love the name of the game, punny pun is punny. The game is interesting, I love the transformation idea, so much myentry is also based on it! Your implementation was pretty exciting, and gorgons are definitely under valuated monsters!
Could use some balancing / bugfixing (unlimited framerate! so fast!) but not bad. The graphics remind me of Byond.
Interesting game - combat reminded me a little of Dwarf Fortress's adventure mode (without any of the complexity). I enjoyed the random lines spoken out of the blue by every NPC (including the cats and sheep), they added some nice humorous touches! The music fit the game as well, but I thought the graphics were a little basic. Good work!
I loved this game. Things that bugged me a little: could get into a stalemate where you couldn't do damage fast enough to lose or win. Would have liked to see visibility radius clearly. Sometimes it takes a long time to weed out a level-appropriate victim.