phyrocast 2023-05-01 20:53
Interesting concept, maybe missing a way to know how to lose? It's also pretty hard to find the people at first but that can be a nice challenge as well!
Foon → Ludum Dare Explorer → LD53 → Cultex
By melpomephy
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.59 | 13 | ||
| Fun | 2.22 | 13 | ||
| Innovation | 2.36 | 13 | ||
| Theme | 3.09 | 13 | ||
| Graphics | 2.50 | 13 | ||
| Audio | 1.56 | 10 |
Interesting concept, maybe missing a way to know how to lose? It's also pretty hard to find the people at first but that can be a nice challenge as well!
I like the style and ambience, but the movements are a little bit hard though. And found a lost screen when i felt out of the world @phyrocast. I was was not expecting be actually able to do it.
was pretty interesting. There didnt seem to be a way to lose which could have added to the game really well. But overall its a pretty cool start to what could be a fun little game to play
Nice game with a cool idea and great potential. The controls and the FOV made it a bit tricky to play
Nice game with a cool idea and great potential. The controls and the FOV made it a bit tricky to play
Seems pretty cool, I'd suggest adding more people wandering around the map as I found it took a while to find any. Also the controls can be tightened, and a loss condition added (police maybe?) but I like the foundations.
Pretty slow, hard to find anyone to actually kidnap, I got one and then drove off the map out of boredom - probably needs invisible walls. Could be an interesting premise, the writing primed me for a bit of a faster, light hearted thing.
Nice to see some well executed features in such short span. Movement wasn't janky and looked like a good amount of effort went into the buildings. Would have liked to see more sacrifices in the game itself. Nice work!