FoonLudum Dare ExplorerLD58 → Trick & Treat

Trick & Treat

By stvnchng, penumbrah and jdoggL

View on ldjam.com

CategoryRankScoreCount
Overall5253.3323
Fun3853.3323
Innovation7302.4723
Theme5903.3123
Graphics4993.4223
Audio3873.1620
Humor6072.3823
Mood4413.4723

Comments

pixel-studios 2025-10-06 23:03

Really fun game. It was quite hard, enemies kept showing up every 5 seconds and after a while there were a heap of them. It was fun though, and I thought the graphics were great!

floata3 2025-10-06 23:28

very nice entry. good sound and graphics , very creative

adrien-tremblay 2025-10-07 01:56

Really liked the post processing. I thought it was actually isometric 2d for a sec. Gives me inspo. The look of the projectiles is really cool. A lot of models, cool world to explore. You clearly had a lot of fun making these models. The music is also super good. You made it? It isn't AI slop I hope? The upgrades as a game mechanic was fun. Wish the enemies had animations, right now the world kinda feels like a skating rink with everyone sliding around. Overall great job

profugo-barbatus 2025-10-07 22:28

Fun little premise, only thing I'd really say is that a quick on-screen tutorial would be nice, and it'd be nice to have a way to quit that isn't alt-f4.

nuin 2025-10-08 05:42

The explosion upgrade was cool, I just wish there were more upgrades that give you more bullets and stuff like that

oliver-richmeier 2025-10-08 05:45

Pretty good time! While the sliding does look a little silly, the art style and music definitely nail the mood. In general the mechanics are pretty polished but not the most satisfying. The upgrades, although not offering any choices, give an emergent progression that I think is a bit more engaging than a typical wave defense. You're guaranteed to get overwhelmed eventually, but it does scale quite nicely for a few minutes.

clu3ter 2025-10-08 05:58

I love the art style, and it would be even more amazing if some combat mechanics could be added to provide more room for skill expression.

keyjale 2025-10-08 06:14

The mood is good with those lights and shades and music, but in terms of gameplay this kind of games needs to be more engaging right from start, otherwise it becomes boring quickly just going around in circles and shooting. Unfortunately, I didn't quite feel the upgrades, although later I noticed you can hover them and read the effects. What such games usually do is levelling-up with suggesting a new ability, like choose one of three or something like that, where you have time to pause and read carefully what options you have. At the same time, small passive bonuses like you have are also good. Of course, a variety of enemies is always nice, with tougher enemies appearing during the course of the game, but I understand it's hard to implement all those features in a jam's timeframe.

artur-hawkwing 2025-10-08 06:29

Nice music -- it really fit the vibes. Nice to see other Halloween-themed titles out there too!

eugenik 2025-10-09 16:23

Very stylish.

daupoh 2025-10-11 10:28

Collectibles and Halloween, good use of the jam's theme and timing)

Good old twin stick shooter, i regret only about lack of special abilities (or maybe I just missed smth?) Anyway, good job!

frau-blut-kranz 2025-10-12 16:19

I loved how you incorporated the theme with Halloween! I loved being a witch and casting spells against the monsters! Staying alive was hard. I lasted 53 seconds and had 3 candies. They came in like a horde. It was great!

flying-butter-studio 2025-10-14 18:51

Nice entry, you are in the theme AND in the callendar ! Well done xD

wetburritosupreme 2025-10-14 20:22

Great Halloween theming, I liked the pickups but I think some more choice on the players part would've been good. Nice UI and good to have those tool tips on the items! And also good job with the speed of the game, I feel like sometimes these style games can feel a bit laggy but this ramps up quick! Nicely done!

evil23 2025-10-15 10:19

Nice game! I liked the controls, noticed too late that you can shoot full-auto.. Also, I couldn't figure out how to use the powerups like the apple that's supposed to restore health? Lighting and overall atmosphere are consistent.

Some things to add or improve though: - increase firerate / power when progressing (1 minute in and I felt powerless and were just fleeing) - splash damage attack for big hordes - directional attack that shoots through enemies so that it makes sense to "chain" them

Keep up the good work!

darianifakina 2025-10-23 16:49

Like it!!!