FoonLudum Dare ExplorerLD46 → Carrying is Caring

Carrying is Caring

By Drazihnya and vederant

View on ldjam.com

CategoryRankScoreCount
Overall10503.5625
Fun11163.3725
Innovation5583.6325
Theme9953.7625
Graphics3034.2825
Humor11422.9125
Mood14713.2625

Comments

fat-cat 2020-04-21 13:39

The graphics are amazing, gameplay feels a little buggy though (strange timing with hitting enemies, sometimes camera clips through ground even though I didn't do anything) and I also wish the player was able to take more than one hit. Still a very cool idea for a fighting mechanic, I like it

tempii 2020-04-21 13:50

Hey, overall a really great game and a nice idea. i also absolutely loved the graphics! I think the jar could have a slightly bigger hitbox, two or three times i dashed just through it (actually just besides it but so close that I feeled it should have been close enough), this would make the game less frustrating.

Also I found out, that you can hit enemies multiple times if you click fast enough (just did this because I thought they might require multiple hits to be killed) and that way you can make the game think you killed multiple enemies.

epsulon 2020-04-22 17:22

Cool mechanics and interesting graphics!

pagetb 2020-04-22 17:31

Awesome!

maumau 2020-04-22 17:32

Very creative concept. May be good having some feedback on when the jar is falling, but overall the models and everything looks really nice, and the mechanic is fun to play with.

alaah 2020-04-22 17:45

Clever title, animal girl character. Instantly unforgettable.

I love the idea, though I think the slowdown is unnecessary or at least too intense (intense enough to feel barely in control, especially using dash). I believe a core loop around catching the jar (ground or mid-air) with the dash would be more satisfying. I would buy fullprice a finished game based around this concept as long as you keep the animal girl.

I think I could multikill a single enemy (the counter dropped by a seemingly random number with every kill, and I certainly hadn't killed everyone by the end). I floated through the stairs above the glowy thing and it was a bit funny. The technical side needs work, but it's a prototype.

carlix 2020-04-22 20:13

I love the mechanic and the graphics, but it's very unforgiving, specially since there aren't any checkpoints.

When I managed to get to the big glowing crystal I thought "Oh so here's where I have to bring the jar" and right clicked. Then the jar crashed into the crystal and I lost so I had to restart.

Once in a while I get hit and one hit means you are dead and have to restart from the very beginning, that was very frustrating. Also when you are in slow motion the character moves way too slow, so slow that hitting the air was a better way to close distances to grab the jar before it hits the ground (not sure if that's intended, though).

Overall it was a fun game, other than the checkpoint thing (I would definitely add one in the glowing crystal, seems like a perfect place). I can see this with some polish working as a proper game.

Congratulations for the game! You did a great job

drazihnya 2020-04-22 20:51

Thank you all for your constructive feedback!

jamieok 2020-04-22 21:56

I'm a big fan of the graphics and the environment, but struggled to understand the gameplay. An in-game way to inform the player of the game's objectives/rules/mechanics would be a big help. There were a few bugs too, camera clipping into the ground and such. Cool style nonetheless.

horbee 2020-04-23 08:05

The graphics look really nice and polished. I found the gameplay kind of a challenge. But overall nice fighting mechanics and idea! Good job!

r3l0ad1 2020-04-23 09:33

Amazing graphics! this game is so polished and fun to play! great work!

trpm 2020-04-23 10:08

Nice game, really interesting mechanics and amazing graphics!

kirbloid 2020-04-30 02:04

A really polished look (i'm a sucker for the world style) and really fun/easy to play. I could imagine there's so many ways to go with the jar mechanic among the hectic gameplay, as fighting enemies took a lot of focus, which made me want to incorporate the jar as part of attacks or combos. But then again that might be missing the goal.