FoonLudum Dare ExplorerLD55 → Lime's Labyrinth

Lime's Labyrinth

By turncoda and

View on ldjam.com

CategoryRankScoreCount
Overall2.254
Fun2.504
Innovation3.004
Theme2.004
Graphics2.504
Audio2.004
Humor2.004
Mood2.504

Comments

jamieok 2024-04-17 11:59

Fun idea with the turn-based summoning, it feels like chess or other similar board games. I have to say it feels a bit too hard :sweat_smile: the enemy pathfinding is good enough to follow you perfectly, and often times the delay in drawing a circle then moving means an enemy is standing on your circle, which stops you from summoning help. A fun idea and quick to replay, just wish I was able to get a bit further :smile:

arti-dev 2024-04-17 17:47

Loved the concept, but it's too hardcore for me. For example, monster is at the neighbouring cell. Fighting them is the only way to continue. If I have less hp than them, then it's a defeat.