FoonLudum Dare ExplorerLD50 → Sea Level

Sea Level

By carrotvan, myttz, Amelia51 and sekihara

View on ldjam.com

CategoryRankScoreCount
Overall13142.8329
Fun13692.3129
Innovation11492.7529
Theme7473.6129
Graphics3624.0330
Humor10862.1124
Mood11582.9828

Comments

kamikaziuk 2022-04-04 19:00

I like the visuals but found the game confusing without any in-game tutorials

psytron 2022-04-04 19:01

The Zen mixed with the impending doom lol

mgear 2022-04-04 19:01

nice graphics! some indicators for where you can move would be nice.

tankou 2022-04-04 19:05

I like the idea and how you approached the topic. Nice game!

nash 2022-04-04 19:09

Art and atmosphere are really solid.

The game is a bit too complex to be played without a tutorial. Character actions are confusing to choose and the game could really use some indicator about action targets (where to move, what to gather etc.). Also, in my perspective I just die randomly since I do not get any feedback on why I died.

I'm sure this game has potential and it has a lot going on for a jam game. Maybe adding a small tutorial would be the game easier to learn so the player can actually start seeing the depth of this game!

lindbranch 2022-04-04 19:09

Beautiful game but it needs more instructions. I do not understand why or where i can/can't move.

dan-smith 2022-04-04 19:10

Really like the graphics and opening! A bit confused about how to progress, but a great spin on the theme

quinn-patrick 2022-04-04 19:17

So the WebGL version doesn't seem to show the entire screen. You can fix that by in Unity going to Build Settings -> Player Settings and from there setting the screen resolution to be in line with what you want.

I played the downloadable version though, and it was a decent little strategy game after I got through the first few very short attempts, figuring out what to do. The balance is very tight, with the goal being just barely achievable in my experience, which is a good thing. This game would definitely benefit from more feedback when the player does something. I found it rather unclear what was going on most of the time. The visuals are really good, though.

niclee 2022-04-04 19:24

Looks great! Some of the menus were a little wonky but everything else worked well.

pixelydian 2022-04-06 18:14

Really neat concept! I have to admit that I was very confused on what to do for the first...5 minutes? I eventually figured it out but I think some simple text like "harvest" or "plant" would have helped. Maybe the square could be outlined when you hover over it with your mouse? Anyway I felt triumphant when I succeeded at making a robot. I could see this being expanded into a bigger game? I'd be interested to see where you guys would take it. Overall I liked the concept, art style, and music. Good job!

jamieok 2022-04-07 22:52

Bit difficult to work out, I'd failed about 4 times before I saw the inventory/crafting menu. The game has nice visuals and a funny story to be thrown into. I think more of a tutorial on what actions can be taken and what causes the player to lose (using up all their energy) would make the learning curve and objective clearer.

sofignedova 2022-04-09 22:24

The concept, style and music are wonderful. At first I couldn't craft anything. I closed the game, started reading the comments and gave the game a second chance! I created a robot, but after that I couldn't move on. (Would it be possible?)

Great job! I hope you will not abandon the project!