kamikaziuk 2022-04-04 19:00
I like the visuals but found the game confusing without any in-game tutorials
Foon → Ludum Dare Explorer → LD50 → Sea Level
By carrotvan, myttz, Amelia51 and sekihara
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1314 | 2.83 | 29 | |
| Fun | 1369 | 2.31 | 29 | |
| Innovation | 1149 | 2.75 | 29 | |
| Theme | 747 | 3.61 | 29 | |
| Graphics | 362 | 4.03 | 30 | |
| Humor | 1086 | 2.11 | 24 | |
| Mood | 1158 | 2.98 | 28 |
I like the visuals but found the game confusing without any in-game tutorials
The Zen mixed with the impending doom lol
nice graphics! some indicators for where you can move would be nice.
I like the idea and how you approached the topic. Nice game!
Art and atmosphere are really solid.
The game is a bit too complex to be played without a tutorial. Character actions are confusing to choose and the game could really use some indicator about action targets (where to move, what to gather etc.). Also, in my perspective I just die randomly since I do not get any feedback on why I died.
I'm sure this game has potential and it has a lot going on for a jam game. Maybe adding a small tutorial would be the game easier to learn so the player can actually start seeing the depth of this game!
Beautiful game but it needs more instructions. I do not understand why or where i can/can't move.
Really like the graphics and opening! A bit confused about how to progress, but a great spin on the theme
So the WebGL version doesn't seem to show the entire screen. You can fix that by in Unity going to Build Settings -> Player Settings and from there setting the screen resolution to be in line with what you want.
I played the downloadable version though, and it was a decent little strategy game after I got through the first few very short attempts, figuring out what to do. The balance is very tight, with the goal being just barely achievable in my experience, which is a good thing. This game would definitely benefit from more feedback when the player does something. I found it rather unclear what was going on most of the time. The visuals are really good, though.
Looks great! Some of the menus were a little wonky but everything else worked well.
Really neat concept! I have to admit that I was very confused on what to do for the first...5 minutes? I eventually figured it out but I think some simple text like "harvest" or "plant" would have helped. Maybe the square could be outlined when you hover over it with your mouse? Anyway I felt triumphant when I succeeded at making a robot. I could see this being expanded into a bigger game? I'd be interested to see where you guys would take it. Overall I liked the concept, art style, and music. Good job!
Bit difficult to work out, I'd failed about 4 times before I saw the inventory/crafting menu. The game has nice visuals and a funny story to be thrown into. I think more of a tutorial on what actions can be taken and what causes the player to lose (using up all their energy) would make the learning curve and objective clearer.
The concept, style and music are wonderful. At first I couldn't craft anything. I closed the game, started reading the comments and gave the game a second chance! I created a robot, but after that I couldn't move on. (Would it be possible?)
Great job! I hope you will not abandon the project!