snowycocoon 2020-04-23 19:23
Very nice game! The artstyle is gorgeus. keep it up!
Foon → Ludum Dare Explorer → LD46 → Pestilence
By whiteseraph, Drackulis and Jaye
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 946 | 3.60 | 27 | |
| Fun | 1764 | 3.06 | 27 | |
| Innovation | 1762 | 3.00 | 27 | |
| Theme | 1935 | 3.27 | 26 | |
| Graphics | 405 | 4.19 | 28 | |
| Audio | 374 | 3.78 | 27 | |
| Humor | 768 | 3.24 | 27 | |
| Mood | 300 | 3.94 | 28 |
Very nice game! The artstyle is gorgeus. keep it up!
I couldn't figure out how to escape the first room :I
Sometimes the controls(like movement) breaks down (I didn’t understand if it was planned or not). I liked the graphics and special effects btw, it's really cool!
Impressive art and audio, aside from the blaring alarm, which I figured out how to turn off the first time, and it wouldn't let me turn off the second time. The music was excellent. The game was well formed for the most part, but there was some definite jank. At one point, it started reversing my controls for no obvious reason. Also, while I respect the attempt at a narrative focused game, I found it difficult to follow, and the character's personalities to be grating, but the atmosphere of the besieged space ship was quite convincing. Overall, for its flaws, this game has some impressive highs. Nice work.
Good execution for the most part - I personally wasn't very invested or interested in the narrative you had going on, but it was cool to play regardless. Nice music in the background. Looks nice. Well done overall!
Also the simon-says bit on the terminal sucks. :P
@quinn-patrick Thanks for the detailed feedback. The reversing controls are the 'effect' of the gas leaking in the second room(It was supposed to be a timed segment!), but I can see now that it's poorly communicated to the player.
Really interesting look, I do not know if I have seen the combo of simple 1bit art with scene lighting, it made fot a good mood Great music and character design.
Nice looking game, and well made audio. I got to the redirect energy bit, but I didn't really feel like there was enough feedback about how many cycles of repeat pattern was needed nor if I actually succeeded in repeating it. So a bit more clearer interaction would have encouraged me to try and beat it. It also felt a bit more difficult than it needed to be.
This was a weird game, but pretty cool. It was confusing and too many cuss words. But good job.
Funny dialogue, I had fun with the puzzles and the mood was great! The alarm is annoying, maybe it's a bug that it came back on and I couldn't turn it off? Too bad cause it drowned out the nice sounding music. Graphics were cool! Overall really polished.
Good work! I enjoyed the art, concept, and story. It packs a lot of style and character into a short experience. I felt the number-repeat minigame was a bit too difficult, though I may just have a bad memory! If there had been time for a fuller version of the game, I'd have liked to know the characters better.
Overlooking some of the worst bugs, this game was very well put together all around. Lots of neat character quirks (like Scarecrow being colorblind) and entertaining puzzle solving. Very cohesive as a whole, really.
Nice atmosphere; use of camerashake, music, and monochromatic color scheme set a rather bleak tone for the game. It took a bit to realize that the movement control swapping was intentional (I understood after I realized the screen seemed to be warping and I recalled that one of the characters mentioned nerve gas.) The sardonic dialogue is rather natural, if not the most humorous. Bugs make the game a bit difficult to play; I couldn't get past the nerve gas part because the terminal would ask me to input the passcode, I would input the (presumably correct) passcode, and the terminal would say that it didn't understand the command and the game wouldn't progress. Besides that, a well-designed game.
Overall, this was a quite high-quality entry! The art was nice (especially the lighting and colors), the concept was decent, and the audio sounded great. The writing did kinda range in quality; some of it was good and felt natural, and some of it was cringe-worthy or way too long. Also, the mechanics of the game boiled down to "go here and do a thing, spam spacebar, rinse and repeat," which wasn't terribly engaging. (this is a problem my own game had too, so throwing stones and glass houses I guess). Also, the simon says section was a little fast and the codes were a little long, and there was almost no delay after you finished one before the next one started, which all made it a bit too hard. But, overall, this was quite well done!
Now that was a nice game! Great art style, fun dialogues, the music is simply amazing! I wish there was a "Controls" screen - took me some time to figure out that Arrows are for movement instead of WASD and Spacebar for interaction, but once I got it - the rest was pretty fun. The game has some minor bugs like missing colliders, scaling issues on a 4K screen or dialogue windows appearing if you spam spacebar, but other than that - the game feels pretty polished. The "Simon Says" section was a bit tricky, and without any feedback I didn't really understand if the dude died because I messed up the sequence many times or just because he always dies. But those are just minor things, overall the game is a very nice entry, good job :thumbsup:
This felt pretty polished except for the fact that the aspect ratio of the game is not maintained when the window is resized or maximized; this meant that I had to play with the tiny standard window size because I wanted to retain the ratio. The art and music were really good and helped the mood, which would have been improved even further with more sound effects. I appreciate more story-based games in LD and had fun playing through this. Good job!