2023-05-02 01:35
I'm afraid I couldn't get the linux one to run. I tried grabbing the source code from git and running it with Godot since that's also my game engine of choice, but it reported a lot of missing files when I clicked the start button.
Foon → Ludum Dare Explorer → LD53 → The Final Delivery
By ranzor and thatsommes
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 994 | 3.13 | 28 | |
| Fun | 832 | 3.16 | 27 | |
| Innovation | 673 | 3.24 | 27 | |
| Theme | 783 | 3.72 | 27 | |
| Graphics | 698 | 3.54 | 27 | |
| Audio | 684 | 2.81 | 26 | |
| Humor | 851 | 2.65 | 24 | |
| Mood | 719 | 3.38 | 27 |
I'm afraid I couldn't get the linux one to run. I tried grabbing the source code from git and running it with Godot since that's also my game engine of choice, but it reported a lot of missing files when I clicked the start button.
Cool! I enjoyed playing it
The zip doesn't appear to include the executable, managed to get it from github however. The system of connected planets/asteroids is visually awesome, and once you have extra ships travelling back and forth between them it gives the game a really great atmosphere.
The zip for the windows version should be fixed now. Thanks @SpicyMarcus for letting us know we made a mistake with the Zip :)
Very good foundation to build upon. With proper music and sounds I could imagine to play this for a long time.
Thank you @fernofai! We scoped the game as if we had a couple of months to make it, then worked on the MVP
If you try to start a route that costs more than you have, the game crashes and closes - at least on the windows build, and the music stops after about 3 minutes. I like the idea, big fan of strategy games. I took me a while to discover that you can move the camera to the sides/up and down. I couldn't figure out if you can rotate around the system? It you be really cool if possible. It has a lot of potential, but the lack of feedback currently makes it a little confusing. For example, nothing indicates that you can only create a 2-way route after you been to the planet/asteroid, and I really missed some signal that my vessel had arrived to it's destiny so I could decide what to do with it. I got the "You lose, have a cookie" screen once, but couldn't figure out why. I hope you continue to develop it! Really interest to see this idea more polished. Good work!
@cabritta Thank you for trying or game and for the amazing feedback!
We sadly overscoped the game quite a bit, so we had no time left for tutorials or more indept instructions. In hindsight I have added this to the game description here.
I'm glad you enjoyed your time in our game <3
Cool concept! I really felt the urge to orbit somehow, but just 'wasd' and scrolling around the map was fun.
@rocket-and-blanky Yeah orbit cam would have been awzome but we did not have time to implement it. This was our first time working with 3D so we had to limit the camera capability :)
Impressive with how little time you had!
Despite the overscope and no proper audio, I had a blast playing it. Nice work.
The different shaped asteroids in this game look really interesting. I really like the low poly style, and I've tried making similar low poly globes in Blender before. This just proves how much I enjoy these types of low poly models. Overall, I really like this game! You did a great job!
I don't know how - but I managed to bug out the create route menu. I couldn't add any routes anymore - the menu would simply close.
Other than that, the idea is very solid that provides a lot of potential for refinement.
Sadly the game appears to be set to 1920x1080p - on a 4k screen, the window was rather small.
This is an amazingly ambitious game for ludum dare I'm in awe that it's playable at all, very well done. The 3d aspect of the starscape is a bit confusing because there's no way to rotate in the plane so searching for planets is cumbersome. Also the game is a bit slow to respond in general which makes it a bit frustrating to play.
Otherwise sweet.
Trading with Wookiees is always welcome. Nice entry!