yodamaster 2014-08-26 10:29
"Web" is for browser-playable games only.
Foon → Ludum Dare Explorer → LD30 → Dave's RGB Adventure
By swabbur
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 55 | ||
| Humor | 413 | 2.35 | ||
| Theme | 441 | 3.04 | ||
| Graphics | 484 | 3.12 | ||
| Audio | 492 | 2.75 | ||
| Mood | 582 | 2.71 | ||
| Overall | 617 | 2.85 | ||
| Fun | 651 | 2.50 | ||
| Innovation | 673 | 2.36 |
"Web" is for browser-playable games only.
The game was OK but nothing really outstanding. 3/5 :)
I just wanted to let you know that Chrome deletes the archive automatically on download, on account of malicious code! Unfortunately i wasn't able to play your game, since you don't have a web release;
Hmm, your web build just downloads an exe file. I'm on a mac, so let me know if you have some way for me to play it.
Nothing happened when i'm running the game !
great game, nice story and the blue level is well made 4/5 :)
Fixed the "Web" link, I can't make a web version right now. (Don't know how, but I will look into it). Chrome does not delete archives. It gives you a warning. Look at the more options button to the right of the download to accept it anyway :)
What do you mean, nothing happened? Would like to help you! What OS are you on? and what is your Java version?
Added natives for Windows, Mac, Linux and Solaris. + re-exported the project. No .exe anymore! :)
The art is nice, and it feels like the story could be expanded on for more content if you plan to continue developing. 39MB is pretty big for a zip file imo, and I noticed that you used .wav files for the songs, which tend to be too large. I know our group's experienced that too, so we usually go with the smaller .ogg files for songs. Just something you can keep in mind for any future games.
While this game wasn't outstanding, I still think it's 10x better than the games out there that tried to do something too complex within the time they were given, and gave a half-baked game that was more often than not broken. The levels were a bit disproportionate in length, but be proud that you finished a game without bugs.
The single music track and slow running speed annoyed me, but the game was cool in general. Good job!
~funkeh
Awesome game! I even had troubles with the green world, but I had a problem with one of the levers in there that i couldn't swithc. I'd love to see more of this game.
I liked the game and the way you fitted the theme, good work! :)
java.lang.RuntimeException: Resource not found: res/images/icons/heart_full.png
looks so nice, please fix it. I wanna play it
Great way to interpret the theme and nice art!
@mess110 Hmmm weird? Try redownloading the game. If the image really missed from the download everyone would have had that error.
Movement overall is too slow. Sprinting barely makes it faster. Makes red room more balanced, but the other two are just painful.
Also, you can cheese the ice room by just grabbing the chest while you're sliding next to it.
Assets are pretty good. Seizure when you've got two dyes placed was... special. Game is pretty well crafted overall.
The game did not work, since Linux is case sensitive. I changed the names of heart images.
The graphics were nice and the music went along. But personally I'm not so in to this kind of graphic and game style.
Hey guys!
ALemmingSurivor Thanks for the feedback, I will fix the movement, the red level wasn't planned like this, it should've been longer but we had no time... ;)
The chest in the ice room will be fixed a.s.p.
@coffeemuggames I hadn't noticed the cases, sorry :s Will fix that too.
Nice game, but I didn't see the point of the sword and shield.
When I talked to the knight the text scrolled through way to fast even though I just tapped the space bar. The red level was too easy and the green level felt like artificial difficulty, but the blue level was pretty good. I figured out that if you hold space you can move diagonally from the snowballs.
It won't launch on my mac :P