mantis 2015-08-25 13:41
Nice idea, but the mazes felt really empty, and thus exploration wasn't as engaging.
Foon → Ludum Dare Explorer → LD33 → Gloobs
By stoarch
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Graphics | 766 | 2.85 | ||
| Innovation | 854 | 2.56 | ||
| Theme | 903 | 2.85 | ||
| Overall | 1015 | 2.58 | ||
| Fun | 1062 | 2.16 | ||
| Coolness | 1226 | 49 |
Nice idea, but the mazes felt really empty, and thus exploration wasn't as engaging.
Thank you. Forget about collectables when building maze.
Nice graphic style and good idea.
I had a weird bug with the screen shaking like crazy, I don't know what triggered it.
"When you grow you divide and can cross random maze faster. "
It gets even slower. The arrow keys is for switching between goo, and I'll have to keep clicking the arrows to move.
Oh, sorry. This is camera Issue. I must use Lean tween for it but too tired to do it correctly. Thank you for information.
And switching goos must be done by "Tab". This looks correct. Experiments with autoswitch is failed.
Pretty decent. I would have hoped for some sound effects. The game looks well made, I hope you expand on it in the future.
Currently we work on BoomTris. But when it will be done we will look at our jam/compo entries and made some to real game.
Our artist is very quality centered and like to make "full game" with abilities and FX. And maybe animation for NPCs and "mobs"
It feels like there needs to be something more in the maze. The autoswitching between blobs get very confusing.
Working on technical side forget about overall picture. Camera buggy, but I can not figure out how it can be more interesting
Nice game, but it feels like its somehow empty.
After 2nd level - many peoples and dogs fit maze.
The idea is good, but the maze is really empty. Could be good if you put some more interesting stuff in it : )
the graphic style looks very nice. maybe you can populate the maze a bit more to make it feel more alive.
Ugggggh please get rid of the "ability" to split into multiple blobs! I move slowly enough as it is without having to wait through the animation TWICE for each move!
I think about it. First idea - to make turn based command tactics. But dungeon crawler part is better. Maybe I need to recreate turn based tactics with switching globes and "end of turn button"?