FoonLudum Dare ExplorerLD33 → Gloobs

Gloobs

By stoarch

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CategoryRankScoreCount
Graphics7662.85
Innovation8542.56
Theme9032.85
Overall10152.58
Fun10622.16
Coolness122649

Comments

mantis 2015-08-25 13:41

Nice idea, but the mazes felt really empty, and thus exploration wasn't as engaging.

stoarch 2015-08-26 06:57

Thank you. Forget about collectables when building maze.

khahem 2015-08-26 07:16

Nice graphic style and good idea.

I had a weird bug with the screen shaking like crazy, I don't know what triggered it.

jakel168 2015-08-26 07:17

"When you grow you divide and can cross random maze faster. "
It gets even slower. The arrow keys is for switching between goo, and I'll have to keep clicking the arrows to move.

stoarch 2015-08-26 07:42

Oh, sorry. This is camera Issue. I must use Lean tween for it but too tired to do it correctly. Thank you for information.

And switching goos must be done by "Tab". This looks correct. Experiments with autoswitch is failed.

jajo 2015-08-26 08:52

Pretty decent. I would have hoped for some sound effects. The game looks well made, I hope you expand on it in the future.

stoarch 2015-08-26 08:55

Currently we work on BoomTris. But when it will be done we will look at our jam/compo entries and made some to real game.

Our artist is very quality centered and like to make "full game" with abilities and FX. And maybe animation for NPCs and "mobs"

tobbez 2015-08-26 09:23

It feels like there needs to be something more in the maze. The autoswitching between blobs get very confusing.

stoarch 2015-08-26 10:53

Working on technical side forget about overall picture. Camera buggy, but I can not figure out how it can be more interesting

boskosokolov 2015-08-26 12:30

Nice game, but it feels like its somehow empty.

stoarch 2015-08-26 12:33

After 2nd level - many peoples and dogs fit maze.

obvious_san 2015-08-26 12:51

The idea is good, but the maze is really empty. Could be good if you put some more interesting stuff in it : )

iossif 2015-08-26 12:59

the graphic style looks very nice. maybe you can populate the maze a bit more to make it feel more alive.

ryusui 2015-08-26 21:49

Ugggggh please get rid of the "ability" to split into multiple blobs! I move slowly enough as it is without having to wait through the animation TWICE for each move!

stoarch 2015-08-27 07:58

I think about it. First idea - to make turn based command tactics. But dungeon crawler part is better. Maybe I need to recreate turn based tactics with switching globes and "end of turn button"?