FoonLudum Dare ExplorerLD32 → Big Man Moai

Big Man Moai

By track02

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CategoryRankScoreCount
Theme3183.65
Innovation4813.14
Humor5152.86
Audio6252.18
Overall7662.91
Fun8192.61
Mood8452.55
Graphics8692.41
Coolness166740

Comments

rinat-kh 2015-04-21 17:04

Windows and Source link redirects to the same github page. So, where is the executable?

track02 2015-04-21 17:10

Both are hosted there, I've just uploaded it to dropbox too though:

https://www.dropbox.com/s/wkau91pxt724xyi/LD32-Distrib.zip?dl=0

philipp 2015-04-21 17:21

Neat idea. But as you already know the lack of progression is really hurting the game. I think it would become really interesting to see how it would play with escalating difficulty. As it is now, there is very little challenge even if I pretend that I die by hitting something :]

And to everyone who tries to play the game:
Download the "LD32-Distrib.zip" to play. It was a bit unclear to me and I downloaded the whole project.

nassi 2015-04-21 17:25

Got stuck into the edge of the screen. Which made Earth shake so hard that all of it's inhabitants must have perished :P.

Definitely the most unconvenient weapon so far, but the gameplay could be more varied.

track02 2015-04-21 17:49

@nassi
Thanks, I'll have a look into that
Can you remember which edge it was? (top/bottom/left/right)

vogon101 2015-04-21 18:09

Decent game, shame about no progression

chromebookbob 2015-04-21 18:35

Good idea, fits with the theme. The controls were unclear until I read your description. I got stuck in the wall a couple of times. Great work!

huo-cuo 2015-04-21 18:38

Very promising idea. I would love some sort of score or more levels.

nassi 2015-04-21 19:21

@track02: It was the right edge of the screen.

I think it's because you handle the collisions one frame late as the first thing in the update-function. Thus your dt might vary between the frame where you leave the playfield and the frame where you try to correct that. If the dt is smaller on the next frame the planet might not move back enough and get stuck. There might be more to it though.

In a game like this I suggest handling the collisions after moving everything, so in your case last thing in the update function.

Line 736 of main.lua should probably also have enemy.x < 0 instead of planet.x < 0.

track02 2015-04-21 20:47

@nassi
Thank you, I'd like to say I've sorted it now but it seems to happen so randomly I can't say for sure.

lolshouse 2015-04-22 12:50

A fellow LÖVE user! This game was pretty cool, very Asteroids inspired.

mokujin 2015-04-22 13:41

+1 for Moai in a space

xplicitone 2015-04-25 00:53

I agree with the above. I got stuck on the side for a bit. Score would be awesome! Pretty neat idea so great start!

superpokeunicorn 2015-04-25 22:55

Very cool and innovative concept, but steaks felt low since there wasn't really any way to fail. Still, very good job!

jajo 2015-05-04 16:13

An enjoyable game. The idea is there, with some polishing, I think this could become a great, innovative game.