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Autobattler
Autobattler
By codsalmon
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1212 | 3.14 | 23 | |
| Fun | 1173 | 3.00 | 23 | |
| Innovation | 1344 | 2.64 | 23 | |
| Theme | 1509 | 2.14 | 23 | |
Comments
listonos
2021-10-04 12:33
Bunch of cyclops and some minotaurs and you have a winning team. Was pretty fun and the sprites look good. A little too big physics impulses so things started to fly around with bigger battles but that didn't feel like something that would make it unfair or anything.
This was fun. I thought initially Minotaurs were OP but I've started over a couple times after winning to try and study the monster interactions more and I noticed Minotaurs don't always do too very well alone. This is great but I wish that rock-paper-scissors aspect was even more pronounced. Minotaurs 4eva anyway though.
I think it might be a really cool addition if you could place the starting arrangement of your team, so once you figured out the monster relationships you could put tank-y ones in front and stuff.
PS Hello from PIGSquad!
I had fun playing this one. I like the sprites and animations you came up with.
cukeds
2021-10-06 02:47
At first I was confused as to what was going on, I didn't get that you were forming a team. But after that I played a few minutes, and that's it. I feel like some more interactivity with the team you're forming would be fun.
Solid autobattler, but I think it needs a lot of stats. Like how much damage is my guy doing, how many wins have I amassed, etc.
yumao
2021-10-06 03:00
The gaming experience was relaxing. It was pretty fun to watch my monster team fighting and becoming more and more strong. It would be better if there were more strategies.
I really love the concept for this game! The wacky physics were a lot of fun, and created some dynamic gameplay moments. Hoping that you continue with this idea and expand on it, could make for a really fun autobattler!
Fun concept and the execution worked. I would have liked to have a way to identify my creatures because in the middle of the battles everyone just sort of jumbled up and it devolved into chaos.
I also would have liked some way to interact with my army beyond just choosing the creatures to add to the fight every time. Maybe arrange them beforehand? I know that removes some of the autobattler aspect.
fizzget
2021-10-09 20:33
Watching cute pixelated minions destroying each other is surprisingly entertaining. I was making decisions about the balance of the team, ensuring a mix of air, ground, speed, strength, I dont know if this actually made any difference to the outcome of each fight, but i enjoyed the process and i won the game, so awesome job!
taffaz
2021-10-09 20:50
Really enjoyed this, agree that a way to identify which creatures are mine would have helped when it got up to the 9v9 as it was a bit chaotic. Minotaur strat worked well for me.
kohcepba
2021-10-12 12:41
I don't understand strategy. I just completed the game first try with literally random choices. Maybe I was lucky, I don't know.
It does not mess up grades, game idea is clear and that is what matter the most.
It was fun experience, thank you.
It is fun to watch the battle, but I feel like there is no strategy needed since you also dont know what is waiting for you in the next round. I dont really know where the theme comes into play though. The basic autobattler implementation worked out pretty good, so well done on that aspect
yodog
2021-10-20 17:50
I would like some stats on each of the battlers that I pick. I feel like I'm just sort of picking at random. Also not sure how the theme fits here, but maybe I need to keep playing? Would also love some sfx. Great look and good animations!
shuimen
2021-10-21 02:58
Nice work. I felt a bit confused when my team had more members for i couldn't distinguish them from enemies. I think it will be more fun if there are more elements related to the theme.