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Loopy Boy
Loopy Boy
By rex64
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 288 | 3.46 | 41 | |
| Fun | 310 | 3.26 | 41 | |
| Innovation | 72 | 3.92 | 41 | |
| Theme | 149 | 3.96 | 40 | |
| Graphics | 423 | 3.10 | 41 | |
| Audio | 451 | 2.48 | 40 | |
| Humor | | 3.10 | 7 | |
| Mood | 468 | 2.78 | 40 | |
Comments
ixchow
2020-10-04 23:59
Seems like a solid puzzle concept. Being able to adjust the loop in "real time" seems a bit like cheating though -- seems like it might be more satisfying to make it so that a loop needs to be constructed in advance and then executed for the entire level.
binroot
2020-10-05 00:00
I felt like a mastermind when I got it right on my first try, without having to edit the loop! Innovative game mechanic, albeit a bit challenging.
Great concept! Kind of reminds me of lemmings. The icons are a bit off, though playing in full screen fixed it
nikos
2020-10-05 02:49
Cool concept! The jump audio is a bit annoying, and being able to adjust in real time is kind of cheating. I like how the little command cubes look. Great game!
allov
2020-10-05 02:51
Good concept, like the aesthetics of the game overall. You could improve by having kind of static moves instead of real time. Pretty good execution.
This was a really clever one! Very tricky but an awesome concept and I did enjoy messing around with it. Favorite maneuver is all-jump, all the time.
dk5000p
2020-10-05 04:45
A tutorial would have helped. Did not know I could put multiple options on top of each other and even then some of the jumps were just annoying to make. Puzzle games should not rely on precision. The real time aspect is interesting but hurts it overall as a puzzle game.
jonah
2020-10-05 09:37
nice choice on the interface. it felt much like an electronic music instrument.
enjoyed your game design choices a lot!
good job!
zimny11
2020-10-05 11:23
Good game! I was stuck on level 2 for a moment. My thoughts were: "How on Earth am I going to jump over that wall, if it's higher than the player jump?" Then I realized that you can jump mid air :)
A very tricky and challenging puzzle. You could improve sound effects, maybe with some variation. In my opinion, adjusting the actions in real time facilitates the game but at the same time it maks it more dynamic and (once mastered commands) satisfying
incd021
2020-10-05 15:35
Nice and simpler to understand, but hard to master. Jump, jump, jump... :slight_smile: Nice job :thumbsup:
This is a tricky one! I like the concept though. Some of the sounds seema bit off-putting, but other than that, it's pretty good!
rhoff95
2020-10-05 16:40
Cool game! Seen a few of these 'program movements' ideas and common problem seems to be trial-and-error is the only way to play. Would really like to see some way of allowing the player more agency and control. Also a little unintuitive that "move" just means start moving, might be easier to only move while it is on and combine the move/stop buttons. Great job!
A fun experience. I agree that setting up the player and then letting him go I think would make for a nicer experience. It was a little strange to adjust it in real time.
Graphics were simple, but easy to look at and understand what everything was, so that is nice. I think that adding some physics puzzles would be nice also.
remzo
2020-10-05 21:29
This game is hard! It was a bit tricky to gauge how high/far the jump is. Also did not realise at first that you could double jump. Was cool to be able to switch up the moves in realtime to try and have more control. Cool submission!
hadryel
2020-10-05 22:29
A bit hard at first, but really liked the idea! Is 6:06 a good time? :D
roolow
2020-10-05 22:39
It's like platforming in a 4th dimension, needing to time both jumps and when that jump button press will occur. Surprisingly dynamic, might require a little too much of the player though maybe thats just me? Either way being able to edit it live is a cool spin. I think even adding a pause button that I could hit myself would still leave plenty of challenge and would be enjoyable for someone who wanted to plan out their moves more. Love seeing novel stuff like this, great job!
nobleboy
2020-10-06 00:52
Really cool concept but a bit irritating to play.
This was a tricky thing to master! Being able to make changes on the go was interesting, but man, what an innovative little set of controls. The graphics were a little.. grey? Plain? Bland? But they were uniform and you could understand what was what so that was good!
jamison
2020-10-06 06:07
Felt like I was chasing the tempo bar to put in the right command at the right time with a click-then-unclick, almost like I was using a weirdly-timed on-screen keyboard to control it. I think forcing the player to program out and not edit on the fly would be a good change to make. Or, perhaps, limit how many times they can remove/place after hitting play, like it's a "power" that you have to conserve!
Good ideas here, though.
tyrael
2020-10-06 13:27
Nice concept. Liked the graphics and the overall mood. Music would have been nice and the audio was a bit distorting. Nice entry!
armytag
2020-10-07 03:20
Very fun concept! Had some trouble figuring out the jump at first, especially because they didn't always seem to happen properly mid-air (or maybe I'm just bad lol). Because you allow changes during the loop and you have the slots arranged in a rectangular grid, it really made me want to use my keyboard to input commands rapidly, like mapping 1,2,3,4,5... to the walking slots and Q,W,E,R,T... to the jumping slots and so on for frantic control!
jin9310
2020-10-08 07:47
Really cool idea and also quite challenging to get to the right place and the right time :) Certainly hard to master, but great job done!
Nice Concept and challenging game play. Sometimes I need speed up command.
Nice entry, i like the concept, well done.
kyle-o
2020-10-11 22:18
Fun stuff, thanks for sharing this project!