FoonLudum Dare ExplorerLD31 → Tenebris

Tenebris

By silentnight

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CategoryRankScoreCount
Coolness358
Overall723.89
Mood873.78
Fun2133.44
Graphics2143.86
Audio3003.21
Innovation4843.06
Theme6173.42
Humor6342.33

Comments

nickbasswright 2014-12-09 02:16

Great job! This is a solid Spelunky-ish platformer. Your controls and level design were especially nice.

eerongal 2014-12-09 02:17

Neat little game. I love the graphics! Good work!

whitevoidia 2014-12-09 02:19

Very cool idea, well executed

error031 2014-12-09 02:52

cool

anachron 2014-12-09 02:55

Nice implementation of the theme! And I like how the light gets dimmer over time and you need to find torches to keep it bright.

minibobbo 2014-12-09 03:00

Nice atmosphere and graphics!

chris-delta 2014-12-09 03:41

Hardly anything new, but still a great set of mechanics, and very well done, especially for an LD game.

antworks 2014-12-09 03:45

Very well done! I liked the way I was taught to play.

harley77 2014-12-09 04:06

Reminds me of Pitfall II (which isn't a bad thing). The fading light is a great touch.

srakowski 2014-12-09 04:18

Keeping the light going and guiding you through the level that way was a good touch. I eventually hit a place where I had a hard time jumping over some spikes. Until I got to that point I was eager to see what was ahead! Well done! :)

HelkeGames 2014-12-09 05:55

Love the lighting ! Great job!

pixel_3 2014-12-09 09:18

Good level design and a great atmosphere. The lighting mechanic made you move at a certain pace which keeps you on enough of an edge to keep interested. There were a few bad levels, particularly levels with pots that can get stuck in corners but otherwise great game.

-AlucardX60

mr-greenhat 2014-12-10 00:19

Really liked the puzzles. Good job!

lukuluk 2014-12-10 00:57

Cool game, I loved the music because in reminds me Heretic & Co :)
The gameplay is cool but really frustrating when the crocks get stuck in the wall ! You should add a simple feature : when X is pressed, if you are in front of a crock, it will follow your move, so you can push it and pull it.
I was dead so many time that I didn't see the end.
However, I liked the ideas of Level Design, and there is a good atmosphere too ! It's a long game, well done for the time we had !
Concerning the Theme, it does not really follow it, since there is multiple "screens" in the same level.

xtremeive 2014-12-10 07:28

This game is kind of deep... And it's surprising. And it's fun. Made me think a little, but I may be reading too much into it. Great work! Great idea! Great analogy!

thescragglyman 2014-12-10 08:03

Great atmosphere, Love the level design, Controls are great, although i wish you had included WASD movement i usually dislike using the arrow keys, but i enjoyed it in this game. I died alot!

tsabanski 2014-12-11 08:06

This was very enjoyable! :) I really liked the art, the mechanics of the switching rooms and keeping my lantern lit as I traveled through the levels. The platforming was fairly comfortable, and it had some of the better-feeling controls I've experienced so far.

wertle 2014-12-17 20:31

Once I figured out what was going on with the light, I really enjoyed the tension it created trying to get to the next spot, but still having to be fearful of walking into a trap. I wish the light thing was a little more integrated mechanics-wise with what was going on in the rest of the game, but I definitely think it achieved that creepy-dangerous tomb feeling you were going for. Sometimes I would get a key and not realize it since it picks up on collision. it would be nice to show the key for a moment before it goes into your inventory if possible. Nice work!