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Power Up
Power Up
By mmm
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 421 | 3.36 | 32 | |
| Fun | 663 | 2.76 | 32 | |
| Innovation | 252 | 3.36 | 32 | |
| Theme | 325 | 3.63 | 32 | |
| Graphics | 301 | 3.83 | 32 | |
| Audio | 247 | 3.41 | 31 | |
| Mood | 260 | 3.51 | 31 | |
Comments
I really liked the music in this! Nice and subtle, great atmosphere. It looked nice too, but I wonder why all of it is on the right side of the screen. Also, I had a hard time telling what was in the foreground and what was in the background, which made rotating into the blue ones hard.
I agree with Will, the has a really nice feel with the music and art style. But is difficult to play due to how hard it is to judge the depth.
Agree with what's been said so far. The depth perception needed would have made this a nice VR game.
deanard
2017-08-03 02:24
Music is awesome, Art is awesome, Mood is awesome, just a little lacking in the actual play department due to the player perspective as the others have mentioned but i think if you tweaked the angle a bit it could be reasonable while not being too easy of a game. Though that is not necessarily a bad thing. it give me a vibe much like the game from PS3 called FLOW i think this could hit the same market if expanded on and polished.
Really loved the music on this one, you did a great job!
I loved the aesthetic you achieved here, it looks really good and sounds really atmospheric as well. It took me a little bit to get used to the movement, and it felt like sometimes I should have hit one of the blobs but didn't. It also felt like there wasn't much incentive at all to get the red ones, since I think the penalty of picking one up outweighed the benefit. Perhaps those should have been worth more points or something?
duskpn
2017-08-03 02:39
After you get used to the lack of depth perception, it gets pretty easy.
I really liked the mood set by the combination of graphics and sound.
You know what this game would benefit a lot from? VR! That would give it the required depth perception and make the whole experience pretty surreal.
jordanfb
2017-08-03 02:40
I liked the art style, but as some other reviewers said, it was all on the left hand of the screen. The fact that the "stream" of power bubbles were at such a strange angle made the rotation quite confusing, especially since I'm pretty sure that there were different sized bubbles as well, so you couldn't see where they were located. The audio was nice though, it had a nice moody feel to it which fit the darkness of the graphics and the rest of the game. Good work!
lamm
2017-08-03 03:12
I like the graphics and gameplay, the game is fun.
Hey good work. It's really interesting, the only thing I didn't like was being unable to tell whether I am able to collect the blue spheres but after a couple of tries I kinda got the hang of it. Still my score was bad but nevertheless good job =)
mmm
2017-08-05 04:40
Thank you guys for your feedback. Originally I was going to place the player in the middle of the screen, but the game was too easy and generic. So now the camera moves slowly around the player on the left side of the screen and it's much more challenging to collect the power cells, as you all mentioned it's hard to tell because of the depth. You get the hand of it very easy actually. @duskpn I likeed your idea about VR, hehehe
Same feedback as everyone else, couldn't tell the depth of the main static thingy so I ended up just holding one of the movement keys and spinning the incoming nodes forever. Neat idea and very pretty visuals but could for sure be improved upon.
I like the graphics even if it's quite simple, the mood is good too, and the gameplay although minimalistic, works well too.
So, my only issue is the same as everyone, the lack of depth perception.
I like graphics but it was hard to understand where is my "collector" is situated in the space. More visual clues may help. Good luck!
*another comment about the awesome graphics (reason I clicked on this one) lol* *another comment about the depth being impossible to judge lol*
Just fix that depth thing and this'll a fun little game:) Maybe put like a wire-frame tube in the center of the thing we're rotating, and then objects on the far side will be drawn behind it and we'll have a better sense of what's going on with the depth.
I really love the awesome sci fi atmosphere you've constructed with the graphics and audio. The changing viewpoint is a cool idea, but I think it could be made more consistent in terms of how much you can see at any point. I hadn't played it without the wireframe but it was helpful. Overall really fun, got a high score of 477.
This is awesome! Nice atmosphere! I'll try it on my other computer, because it's a bit lagging on this one.
kr4ft3r
2017-08-09 11:34
It was fun. Good job on atmosphere. Tho after the third game, the camera (or the "world") started rolling the wrong way, by 4th game the camera was on the opposite end of the tube from where the player character is. The game is decently fun, peaceful and atmospheric.
rialgar
2017-08-09 13:29
I really loved the atmosphere and the design of the collectibles.
The rotation of the camera over time is weird. especially since the actual game does not stay centered. I understand that it should give some variety to the game, but it just feels weird.
Lovely game! I think most people have given feedback about the handling of the game, so I'll touch on something else; while I agree the mood is gorgeous with the graphics and the audio meshing in perfectly, the relaxing 'zen' feeling I got from it was directly at odds with me frantically sprawling to the other side of the mesh tube to collect some energy while I'm sweating at 5%. I can't help but think that the gameplay and theming don't go together perfectly - as I said, either an endless zen game or a puzzle game would have been a better fit for this mood, imo. However, very solid entry! Kudos!
This was a great game, relaxing and challenging at the same time. Really nice concept, with a different than usual idea. Great job!