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Summoners's Woe: Heroic Hijinks
Summoners's Woe: Heroic Hijinks
By svenerik
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 518 | 3.62 | 27 | |
| Fun | 549 | 3.48 | 27 | |
| Innovation | 518 | 3.44 | 27 | |
| Theme | 270 | 4.05 | 27 | |
| Graphics | 212 | 4.25 | 28 | |
| Humor | 945 | 2.38 | 19 | |
| Mood | 321 | 3.86 | 27 | |
Comments
misoukun
2024-04-15 16:38
I think I miss something since I definitly never succeed to make mana raise or even stabilize…
Is it asset from you? Then very good job.
I was thinking about tower-defense myself match very good summoning theme, then changed my mind. But well… sure yours is better than what I could have come up with.
svenerik
2024-04-15 16:41
@misoukun The third spell that creates Pylons helps with that, those raise mana, although you may need to have several at start as there's a passive mana drain thanks to the heart.
Thanks. I drew all the assets, though they were all placeholders haha, but got too tired in the end to replace them..
Oh really? Did you also think about having a dungeon to defend, or some other environment?
leozero
2024-04-15 18:18
I love the assets, it's very clean and the game look finished, well done ! It's a little bit difficult to handle the differents "mana" but very interessting !
leparlon
2024-04-15 18:51
These are pretty good placeholders if you ask me! Very good job on the assets indeed! My mana problem was the opposite, I was overdosed with mana and died :joy: . Regardless, had a lot of fun, good job!
laniph
2024-04-16 02:43
It's definitely very well polished and the assets are definitely striking ! Really well done
jlv
2024-04-16 02:44
The game feels super tight and polished - you really made the most out of those pixels! Also really appreciated that you included a tutorial at the start. Losing the game due to a lack of mana is pretty punishing, but you warned us in advance I guess. Great job!
mascoll
2024-04-16 02:49
Great assets and clean design! I especially like the little summoner in the room! I feel that the balance between the different economies was a little obtuse when it came to how each unit affected the progressbars, though that might have been due to a bug + user error - only half of the summons had info text when hovered and I did accidentally skip a page in the tutorial. :laughing: I also didn't grok that I had to press space bar to be able to place the summons with klick. Either way - Excellent work and especially for a solo! Awesome submission! Great work!
svenerik
2024-04-16 07:04
@leozero Thanks! Oh yea, it's quite the hassle.. didn't think of it at start when I drew the idea on paper.. So far me and two people who tested it have finished it haha.
@leparlon Thank you! Addicted to mana~ :)
@laniph Thanks! ^^
@jlv Thank you! The tutorial should have been polished a bit though haha, it was made in bit of a hurry.
@mascoll Thanks! Yeah, the resource economy end up being quite the hassle and the tool-tip collisions were a bit off at times, if I have the time & energy I'll do a little post-ludum fix for all of those. Thanks again for the feedback! :v:
2024-04-16 10:28
The art was fantastic, nice packaged piece of work overall with good sound design too. Made good use of the theme :)
escyll
2024-04-16 10:42
Really fun to play, rather difficult, balance felt good. Well done! It was good that you added a tutorial ;).
Very interesting game! Took a little while to understand some of it's mechanics and I really liked the sprite work and overall the feel of the game feels pretty unnerving, wish you luck on the Jam ^^
I struggled to understand how to play this at fist, and I'll be honest I'm still not sure I get it. Sometimes you can attack the enemies by clicking on them, sometimes you can't. Sometimes the dark spirit kills them instantly, sometimes it doesn't. Is this a bug? I've reached very close to the end, but I will always run out of something first, and being unable to have a reliable way to kill enemies is kind of frustrating. Nonetheless, I love the atmosphere and the graphics, and all the little animations!
I love so much those heartbeat sounds! very nice!
svenerik
2024-04-17 08:38
@escyll Thanks! :)
@thatfirey Thanks, to you too!
@mateusboga Interesting, I didn't have it, but maybe I was going crazy testing by the end and didn't notice the clicking. The Dark Spirit kills the starting ones easily, stronger heroes comes at times. Initial plans had no clicking and visually different heroes and stuff. I can see why it would get frustrating yeah. Thanks for the feedback!
@unkilledshadow135-alex aha thanks! :
karlo5o
2024-04-18 10:29
That was quite hard! :smile: But the game was a fun. There are some points I think would improve the gameplay: * info on hover over, its hard to remember what building does what * the current increase/decrease per second for reach resource to be able to see the impact of the buildings * placing building not only by dragging, but also with only clicking
But great idea! :)
nuanda79
2024-04-18 21:07
A tower defense game built really well, everything seems to be in the right place. Very engaging, I've played many games but I haven't managed to find the right strategy to beat even one level. Probably it's just me not being very good at this genre, but I enjoyed trying. In my opinion, you did a great job.
svenerik
2024-04-22 04:48
@karlo5o Thanks for the feedback and for the suggestions!
@nuanda79 Thank you! Oh I think it's not you.. it's that I made it a bit too hard. Balancing in such a short time is not one of my fortes haha.
jhax
2024-04-29 19:26
Extremely cool aesthetic to the artwork! Definitely on the trickier side, and would be nice to have a bit more indication of what the resource generating bits are doing outside of the tutorial screens but I can appreciate that often comes down to time in a jam.
Definitely fun though, kept me trying again for a good while!