crashbashash 2023-01-10 02:31
Could do with some music and some sound effects. Also it didn't really innovate on the idle concept at all.
Foon → Ludum Dare Explorer → LD52 → In Harvest We Trust
By adam-martin
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.33 | 5 | ||
| Fun | 2.33 | 5 | ||
| Innovation | 2.33 | 5 | ||
| Theme | 3.00 | 5 | ||
| Graphics | 2.50 | 5 | ||
| Humor | 1.83 | 5 | ||
| Mood | 2.33 | 5 |
Could do with some music and some sound effects. Also it didn't really innovate on the idle concept at all.
@crashbashash We had planned to add RPG like elements, but with all jams you plan big and deliver a fraction of that. Thanks for playing!!
@adam-martin RPG elements would have been great for a game like this. It's a shame you didn't have time to implement them.
An incremental game! A classic!
**Simple, but fun!**
Thanks for **providing a HTML5 build**! Since I am playing on Linux, I appreciated it!
1. What purpose does the TAP button serve? It does not seem to give any money...? Does it payout only when the delivery truck comes to harvest wheat from the silo?
The tap just gets you to the goal faster. We ran out of time to have it give you money.
Was fun seeing the numbers go up quickly. Definitely needs something more to feel more like a game but I had fun.
Would've been nice to see more farmers on the screen when you hired more... I think seeing a farm full of farmers everywhere would've been fun!
Great work, Adam! I agree with Jezzamon that it would have been more satisfying to see the individual farmers working, though I imagine it might have just been a time constraint. The truck sprite was really cute, and I loved the periodic collection mechanic.