FoonLudum Dare ExplorerUsers → Fudge

Fudge

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201740The more you have, the worse it isChaos Gardenscompo2.913.003.702.803.081.001.332.37

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Fudge

LD40 — The more you have, the worse it is

Alea iacta est by LucasMolina 2017-12-05T17:56:43Z

I'm not really sure what I'm meant to be doing, there's no clear aim. I can't really see anything that I can do that has much impact on the outcome either, so I can't really play for a high score in, say, oratory or something.

I like how the quote at the beginning relates the concept to the theme, but it did make me expect it to come back at the end (being judged by the gods or something maybe).

I think there's probably something I'm missing here, maybe it needs more explanation?

All You Can Eat by wwwhizz 2017-12-05T17:27:12Z

I think I got 104. I tried playing it aiming for lowest score after that, but failed miserably!

Also, my character seemed to like shouting "muffins!" which I suppose isn't unreasonable.

30 Black Stars! by LuciuSorin 2017-12-05T16:29:25Z

I suggest you make it clearer what the download is (there was a box for entering Source/Windows/Linux/etc in the upload page). For anyone else reading, the zip file contains an exe and bunch of Unity stuff. Having not used Unity, I'm guessing this is a Windows build and the source project.

I'm using Linux so I can't run it, sorry.

Abstraction Blaster by antagonist 2017-12-05T18:17:24Z

I think positive feedback could add a lot to the feel of the game. Specifically, it's hard to tell when the bomb is charging up; games with "bullet grinding" mechanics usually use particle effects or something to make it really obvious when you're in range. I'd suggest doing more to show when enemies are taking damage too (particles, flashing, etc).

The enemy designs are fun, the umbrella that causes rain-bullets made me laugh!

The Marked Man by Scientific Hedgehog 2017-12-05T17:16:54Z

The premise kept me playing 'till I'd seen (I think) all the endings. I was hoping to find out more about what the marks were, and what they meant, but I think I got the gist.

On the negative side, there were a couple of typos and clumsy sentences, and the characters felt pretty bland. On the positive, the setup is interesting and you managed to make me feel bad for winning by killing someone!

WizardClash by bananensouffle 2017-12-05T16:48:44Z

The background music sounds fun, and the source code is definitely a game, but my Java compiler is too old.

It bails on the lambdas (which were a recent addition to Java, I think): ``` $ javac *.java MyScreen.java:158: error: illegal start of expression upgrades.forEach(upgrade -> g2d.drawImage(upgrade.getImage(), upgrade.getX(), upgrade.getY(), null)); ^ ```

I did read the source, but I don't think I can really rate a game on it's code alone!

Chaos Gardens by Fudge 2017-12-09T10:05:38Z

Thanks for the feedback!

I'm pleasantly surprised to hear positive responses to the jetpack, I honestly thought people were just going to find it annoying! I'll maybe see if I can expand on it in some future project.

The plants worked about how I wanted, so I'm glad other people like them too! I hope I get the chance to revisit them sometime, I really want to see how they'd look with physics.