FoonLudum Dare ExplorerLD47 → Stuck in a shoot em up loop

Stuck in a shoot em up loop

By gale-swift

View on ldjam.com

CategoryRankScoreCount
Overall7633.5221
Fun4543.6321
Innovation4773.6321
Theme2394.1021

Comments

integrated-rk 2020-10-05 21:12

Page not found

ordineu 2020-10-05 21:25

I get a 404 at your link. Did you set the game settings to "Public"?

gale-swift 2020-10-05 21:27

Fixed the link, thanks for the heads up!

afkgroup0 2020-10-05 21:45

Good game. But its a little hard to play and I don't really get where and why the clone ships are moving.

sockpuppetcow 2020-10-05 21:59

Very interesting concept, it took me 32 runs to beat. Also it looks like the gun is on some kind of cooldown? Some kind of indicator on when you can shoot again would be a good addition. Also, I like how you can pickup the power ups before your past lives get to them and it only works for one of you.

geryon-games 2020-10-05 22:15

This is an awesome concept! I love the little ways you can interact with your past selves. Great work!

roolow 2020-10-05 22:27

This is great. I got it in 15 though I'm sure one can do better. When I looked at the rules and found out that you only have to kill the boss it makes the other enemies feel like red herrings to the people who skip instructions (me). That would be fine if they also were mega bullet spunges! But the showdown with the boss was cool. Id play more of this if you made it.

enes-ayyildiz 2020-10-06 09:43

Remind me galaxian, but this one is stucked. It is hard to catch how to play at first time.

joonamo 2020-10-11 13:06

I saw another shooter with similar idea, but I think this one is better executed. I enjoyed the enemy pattern which added some strategic element to the game. It took me 12 rounds to win, I wonder what is the world record!

dedicave 2020-10-12 14:53

It´s fun and really hard! This needs a how to play page or at least a controller reminder.

archgame 2020-10-12 23:57

I think the beat rhythm shooting takes away from the past lives concept, which is a really cool concept, would love to play without the rhythm shooting limit.