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archgame

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202047Stuck in a loop👥Loop de l'eaujam14003.022.223.243.693.571.703.92

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by archgame

LD47 — Stuck in a loop

Time Break by Ivan Garcia Filho 2020-10-13T00:10:27Z

I enjoyed the rewind concept, if I miss a chest is it always too late to go back for it? I didn't understand if there was a relationship between the rewind ration and when chests pop up or if this was related to the player position in the level?

Block Runner 2049 by LandoSystems 2020-10-13T00:18:43Z

I don't know if I ever got stuck in a loop, but still enjoyed playing this new take on tetris and the aesthetic was a nice switch up too.

BLOBIUS by chaoclypse 2020-10-11T22:10:51Z

My favorite concept I've seen so far, I got really into it, even showed some non-jam friends. I would get a bit frustrated at the controls, I sometimes forgot what direction the arrow keys would send me (the slow down when my own bullet was about to hit me was much appreciated). I wonder if adding mouse based movement would help me understand the directions better.

I wonder what it would feel like if you had multiple loops floating in space and sometimes they would overlap and you could jump between loops or something, but that might take away from the simple but powerful nature of it. I'll definitely be returning to this post jam to try and beat my high score.

I think a more ambient synth based soundtrack would really lock the entire mood.

loops by irwatts 2020-10-18T20:46:57Z

What an experience A+ <3

DEATH STRING by miziziziz 2020-10-11T22:05:28Z

I like the concept a lot. I wish I felt like I had more control, maybe after the rope is thrown the end could have a slightly bigger hit box, I felt like I barely missed it a couple of times. Also, I wasn't sure how retracting the rope worked? Would be awesome if it could just zip and snap all the enemies in the middle of it.

You could totally make a hard mode where the player gets hurt by touching the rope too. Got to the final boss, but was too hard (that's on me though).

Stuck in a shoot em up loop by Gale-swift 2020-10-12T23:57:56Z

I think the beat rhythm shooting takes away from the past lives concept, which is a really cool concept, would love to play without the rhythm shooting limit.

Mobius by testuser 2020-10-20T01:17:58Z

I'm surprised there weren't more games like this, love the spatial looping puzzles, very nice. I got a bit motion sick because the mouse sensitivity was super high.

BeatBoi by Delightfullymad 2020-10-22T02:13:12Z

The graphics were really cool, but I was too focused on the button instructions at the bottom to enjoy them. It would be cool if the button combos built up the longer you played it, also it didn't seem like the button presses were on any sort of beat/rhythm?

Peng's New Ting by Criggles 2020-10-20T01:24:18Z

The loop was nice for a top down shooter and the characters reminded me of some Rare 64 games <3

StarHamster 64 by Zashers 2020-10-18T19:43:19Z

The Starfox 64 throwback with the hamster wheel concept was great! I enjoyed the small narrative, I wish there would have been more cause to use the mouse buttons. The gameplay and dialogue made for a humorous/fun experience <3

Echo Anomaly by Fonics 2020-10-11T22:21:35Z

I understood the concept pretty quick, but it took me a moment to see that ledge in the first level. I hope you continue this project post jam, it could be a really cool concept, I was surprised there weren't more that played with the theme in this manner.

Just Another Day by WongKongPhooey 2020-10-18T19:50:53Z

Captured the GameBoy feeling perfectly, I wish there would have always been some music going though. Additionally, the first loop could have happened one or two more times to capture that stuck in a loop feeling, making the break in routine more of an actual break in the loop.

Asteri by Wyatt 2020-10-15T16:56:42Z

The feeling of controlling the space person was really nice, I had fun just moving around the level. The only part I had trouble with was the space person would go off screen and I couldn't see what was happening, maybe if the camera is focused on the sun, space person, and ship. Would also be cool if there were other gravity objects to loop around. Haven't tried multiplayer yet, but I wonder if there is one where a second player controls the ship, could be a fun addition. Also, the audio was a nice touch for the art direction.

Hyperloop by very dark lord 2020-10-11T22:02:46Z

I think I found a bug. I died in the middle of turning on the first switch with the key, before it says "maybe we should go find another switch" and I wasn't able to ever flip the other switch (I found the other switch, but it just said it wasn't working even though the first switch was flipped).

Otherwise, fun experience, right amount of horror to make me jump and I liked that the characters blended into the background a bit. You could have doubled the level size and I would have enjoyed exploring it! Did shooting the rats do anything?

Soccer Loop by FreshD 2020-10-22T02:04:16Z

This was a fun little game, really appreciated the loop take on soccer <3 After awhile it didn't seem to add more players, but rotated where the goal was, maybe just increase the field size with more players?

Into the Iron Mist by Griddolini 2020-10-22T01:46:46Z

Great mecha game, it felt really good fighting the other mechs, I liked how heavy and armored everything felt.

Wild Loop by Cerebral Bore 2020-10-11T22:47:23Z

I thought the art style fit the setting very well. Can I have a horse to make catching the bandit easier? Or at least a glass of whiskey at the end of the day?

Hackermon - Evil Edition by Le Don 2020-10-18T20:06:32Z

I think I ran into a bug at the Game Over/Continue part (The hacker code had the V so I assume I did that right, but I could only navigate the menu not interact/enter.

I like the concept a lot and think this could be built on and continue to evolve, especially as a way to teach people who don't know about coding (although I think sometimes the code was the opposite of what it should be i.e. if 0 >= GetKey(key)?). The input keys were also a bit confusing and I wonder if you limited yourself to six keys instead of 12 if it would make it easier to play. I only offer these criticisms because I did enjoy it and hope to see it built upon, so keep it up <3

33 loop by PROJECTaroid 2020-10-13T00:32:05Z

Really enjoyed this and thought the 2d/3d experiment was a nice experiment within the game jam format. Can you add a window with rain outside and I can open and close the window to increase and decrease the rain volume? Would be cool to also have multiple records I could play around with.

Loop de l'eau by jo_ann 2020-10-10T00:20:34Z

@js The mouse up and down controls the environmental velocity intensity (i.e. wind/gravity), it could definitely use some tightening up. The goal is to relax :)

Loop de l'eau by jo_ann 2020-10-10T00:21:59Z

@nicoccino We'll probably continuing working on this post-game jam, right now the vertical mouse position controls the intensity of the environment velocity (i.e. wind/gravity), but it's not super intuitive atm, especially since gravity is based partially on terrain surface normal. Glad you liked the experience <3

Loop de l'eau by jo_ann 2020-10-10T00:22:32Z

@oneiromancer Thanks! Hadn't even considered the game would fit the mood of those coming out of the jam, glad you felt relaxed <3

Loop de l'eau by jo_ann 2020-10-11T22:25:35Z

@marc-antoine-girard Glad the game felt nice playing itself and that you feel more calm now than before <3

Loop de l'eau by jo_ann 2020-10-11T22:26:16Z

@plasmonic The controls have a pretty subtle effect, especially vertical mouse position, definitely something we'll be re-working post jam <3

Loop de l'eau by jo_ann 2020-10-11T22:29:02Z

@scidev We had a meeting a week before the jam to discuss what we wanted out of the jam and the idea of between air and water came up during this meeting and when we saw that the theme for the jam contained a loop, this seemed like a really natural direction for us.

An indicator for a input is a really good idea and I feel kind of stupid that we hadn't considered this. I feel like updated the water and cloud shaders to do something when input is received would be a really good way to provide input indication without ruining the mood of the game. Thanks! <3

Loop de l'eau by jo_ann 2020-10-11T22:32:40Z

@pulni

1) The camera is definitely not as fluid as we would like (as for the zoom, we actually will cap a limit to speed post-jam so hopefully this isn't an issue anymore) 2) The lack of variety is definitely a jam symptom. We have plans so that when the player is raining in the cloud mode, these rain drops will change the environment so it is constantly changing with each loop, including new plants and unearthing treasures, just ran out of time, but you've made me realize we should hint at this with variety from the git go, so thanks!

<3

Loop de l'eau by jo_ann 2020-10-11T22:37:46Z

@duke The game was meant to loop on its own or be controlled by the player (for now the only big control is horizontal mouse pushes the drop a bit to the left and right, though it's not instantaneous and hitting space while in the cloud re-drops picked up water droplets onto the island). Glad you enjoyed the atmosphere! I don't think you missed anything, we weren't necessarily going for fun so that makes sense <3

SYNTH WIZARD by Votron 2020-10-18T20:22:21Z

The hint to stack the items was super helpful! After that I was able to fly through the levels (once I understood the nuances of each instrument and how to use them). The game itself feels super polished, seems like a cool battle mechanics prototype for a sci-fi/high fantasy rpg <3

Loopfield by MikoziQ 2020-10-22T01:56:38Z

I enjoyed the mechanic, a cool take on the theme, I wonder if there's a way to develop it into a schmup where you can control the ship movement, although this might take away from the simplicity of it.

Hudson by Dharby 2020-10-18T20:31:42Z

Took me a bit to understand how the upgrades worked and that killing enemy cracks/camps was important to reduce the flow of enemies. I agree a lot with what @matootsy said too.

Round Trip by DarkRoasted 2020-10-15T16:54:29Z

Good game deving, keep it up! I though the obstacles getting tighter was a nice touch.

Ghost Jammer by schreibmaschine 2020-10-20T01:10:07Z

The controls felt nice, but I kept falling off right after the first lap with a combo of explosion render lag and inability to break. Really enjoyed the innovative control scheme though, felt good <3