2014-08-25 02:04
This game inspired me, http://tindeck.com/listen/jjsa
Foon → Ludum Dare Explorer → LD30 → Space Train
By supsuper
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Humor | 53 | 3.65 | ||
| Fun | 514 | 3.09 | ||
| Mood | 707 | 2.81 | ||
| Theme | 828 | 2.83 | ||
| Innovation | 855 | 2.77 | ||
| Overall | 912 | 2.83 | ||
| Graphics | 1037 | 2.29 | ||
| Coolness | 1694 | 35 |
This game inspired me, http://tindeck.com/listen/jjsa
so u just float around with physics?
Snake 3: The Space Adders
Pretty cool, however its lacking in explosions! Exploding carts would be cooler.
I was chuffed to see a game about a train and once I saw that you were selling me on my childhood dream, "This could be you!" I nearly went off the rails. Enjoyed this, but would have liked some sound.
Another train game! :) Nice and relaxing athmosphere, I'll have to keep my eyes open for open positions as a space train driver.
Fun game, could've used some high octane train music.
I can't tall how to even start the game....
It was me! Needs more polish but i like the mechanics of this game.
I am the stick figure! Aha I love it!
Interesting concept, but not a ton to it. Also felt a bit hard to control.
Nice game :D, I reckon with a bit more polish such as art and sound this game could become something really fun!
How can I handle all these space trains?!? Snake 3 Good job! - Flurkin
"Choo choo" indeed!
I liked this game, but I REALLY liked @JamesRossi's space train song, lol. This should be officially added to the game.
Great concept for the theme, was fun to zip around. I tried to find a sun to crash into but alas.
lol @JamesRossi
I am the train.
The controls were really difficult, but that made the game very humorous to try to play
Damn, the idea of a space train is really fun. I like it.
What a pity, the train playability isn't very easy. It might be better with sounds.
"Doesn't matter where, doesn't matter how...." indeed.
It was fun playing around with the space train, just loses its novelty after a while... without sounds and explosions.
Warning, overanalyzing gamepad controls ahead:
The gamepad did indeed work, but the controls aren't mapped very usable. Something like (asuming XBox360) A and B for accelerating and braking, and the Triggers on the back for turning left and right, OR triggers for acceleration/braking and stick for turning, BUT NOT using the stick for both turning and speed control.
Also: using JamesRossi's music as backgroundmusic is a must.
Neat. I like how you decided to utilize the asteroids-like physics, good job!