shashwat 2020-10-05 09:10
I'm finding it hard to understand how the game works. Where do I need to deliver the crates?
Ooh, figured out out. Some sort of explanation would be helpful. The game is fun!
Foon → Ludum Dare Explorer → LD47 → Mobius Station
By mrhthepie
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 174 | 3.68 | 27 | |
| Fun | 116 | 3.76 | 27 | |
| Innovation | 79 | 3.90 | 27 | |
| Theme | 242 | 3.76 | 27 | |
| Graphics | 137 | 3.84 | 27 | |
| Audio | 116 | 3.62 | 27 | |
| Humor | 220 | 2.85 | 23 | |
| Mood | 198 | 3.43 | 24 |
I'm finding it hard to understand how the game works. Where do I need to deliver the crates?
Ooh, figured out out. Some sort of explanation would be helpful. The game is fun!
@shashwat You're taking them to the out door (only after pressing the button to start delivery phase).
Playing on a Mobius strip hurts my brain in a good way! :joy:
Not super easy to understand what was going on at first but REALLY enjoyed it when I did.
The mobious warehouse concept blew my mind and is a great implementation of the theme.
Congratulations and thank you for the game
After a while I figured how to play well, it's a really good game especially for compo, gj!
It first destoyed my brain and after i really enjoyed it. gg for the work. Maybe find a way to use more the mobius band. I kept storing my crate in a good way and never used the mobius system.
Keep jaming ^^
Well done for 48h, I liked very much the concept :) ty for your game :)
Very interesting concept !
Neat take on Wilmot's Warehouse. I would suggest to make the button to start deliveries a bit more obvious, but on the other hand that got me to run around the station in circles, so I guess that reinforced the theme ;)
I love pico games and I should really look into making something with it myself. I like the gfx and the sounds as well as the chiptune music. The first few tries had me scratching my head and then I noticed the boxes with numbers in the upper left corner and then the pictures on the boxes made sense. After that I started paying attention to how I was storing my boxes. All in all it was a pretty fun game. Congrats on finishing and submitting your game.
That is crazy good! How the heck did you make this in 48 hours?! The sprites are well done, the music is great, the controls are tight. And on top of all of that, it was just plain fun. Fantastic work!
Super fun game and really well polished for a jam game. My favourite part was how it just kept going with new crate types and levels! After the first two or three levels I was expecting it to get really repetitive but there were enough new visuals and the added challenge of having to ship three different types of items later on that it never did. Excellent work!
I like the Mobius strip topology idea very much, great idea!
Yeah, an other pico-8 ! Nice concept :)
Cool concept! The möbius loop mechanic was very well implemented. Unfortunately, it felt a bit "underused", at least in the way I played the game. I'm guessing that the way you are "intended" to play the game is to keep going around the loop to get the boxes that you do need if they are behind boxes you don't need. However, I found it easier to just stand next to the out door, sort the boxes when they came in so that I could access any one of them, and then simply pick the one I wanted. I feel like it needs some mechanic to force you to go around the loop. Maybe something like an immovable block that would make you need to switch side to get the blocks above it. Although despite that, I still found the game quite fun. Good job!
It so cool that you walk one way and it flips upside down. One amazing thing about Pico8 is it recognized my gamepad after it started up! This is such a great concept of moving things around in advance and then speed moving things when you press the button. It means its kind of chill but then all of a sudden thrilling and stressful but 100% at the players chosen pace. I love that whole paced stress-thrill mechanic. I got a really high score over 200 deliveries and had a blast and almost finished the last round that I was on too (just missed it by one package)!
Mobius Station High Score.png
All I had to do was the usual `Double-click -> Cancel` then `Right-click -> Open -> Open` to get around the security of the mac gatekeeper. I had to do that with every other game on mac and after that it ran great.
This is super nice and polished, great work! I agree with @joll05 's comment, I didn't find myself using the mobius feature much, although I thought it was a cool concept. Maybe the width of the map could be halved and the output placed on both sides? Or maybe the in/out could switch sometimes when you hit the button? Idk, just brainstorming. Nice job!