FoonLudum Dare ExplorerLD47 → Mobius Station

Mobius Station

By mrhthepie

View on ldjam.com

CategoryRankScoreCount
Overall1743.6827
Fun1163.7627
Innovation793.9027
Theme2423.7627
Graphics1373.8427
Audio1163.6227
Humor2202.8523
Mood1983.4324

Comments

shashwat 2020-10-05 09:10

I'm finding it hard to understand how the game works. Where do I need to deliver the crates?

Ooh, figured out out. Some sort of explanation would be helpful. The game is fun!

mrhthepie 2020-10-05 09:41

@shashwat You're taking them to the out door (only after pressing the button to start delivery phase).

joonamo 2020-10-05 13:46

Playing on a Mobius strip hurts my brain in a good way! :joy:

evogengames 2020-10-05 14:06

Not super easy to understand what was going on at first but REALLY enjoyed it when I did.

The mobious warehouse concept blew my mind and is a great implementation of the theme.

Congratulations and thank you for the game

acropolise 2020-10-06 21:55

After a while I figured how to play well, it's a really good game especially for compo, gj!

nimerya 2020-10-07 00:01

It first destoyed my brain and after i really enjoyed it. gg for the work. Maybe find a way to use more the mobius band. I kept storing my crate in a good way and never used the mobius system.

Keep jaming ^^

rgilpt 2020-10-07 08:37

Well done for 48h, I liked very much the concept :) ty for your game :)

dablob 2020-10-08 08:35

Very interesting concept !

fmdkdd 2020-10-08 21:26

Neat take on Wilmot's Warehouse. I would suggest to make the button to start deliveries a bit more obvious, but on the other hand that got me to run around the station in circles, so I guess that reinforced the theme ;)

kunonooni 2020-10-08 22:37

I love pico games and I should really look into making something with it myself. I like the gfx and the sounds as well as the chiptune music. The first few tries had me scratching my head and then I noticed the boxes with numbers in the upper left corner and then the pictures on the boxes made sense. After that I started paying attention to how I was storing my boxes. All in all it was a pretty fun game. Congrats on finishing and submitting your game.

unhandyred 2020-10-09 10:45

That is crazy good! How the heck did you make this in 48 hours?! The sprites are well done, the music is great, the controls are tight. And on top of all of that, it was just plain fun. Fantastic work!

perfectsquare 2020-10-10 23:18

Super fun game and really well polished for a jam game. My favourite part was how it just kept going with new crate types and levels! After the first two or three levels I was expecting it to get really repetitive but there were enough new visuals and the added challenge of having to ship three different types of items later on that it never did. Excellent work!

godsboss 2020-10-11 07:11

I like the Mobius strip topology idea very much, great idea!

pandakipu 2020-10-11 21:08

Yeah, an other pico-8 ! Nice concept :)

joll05 2020-10-20 19:14

Cool concept! The möbius loop mechanic was very well implemented. Unfortunately, it felt a bit "underused", at least in the way I played the game. I'm guessing that the way you are "intended" to play the game is to keep going around the loop to get the boxes that you do need if they are behind boxes you don't need. However, I found it easier to just stand next to the out door, sort the boxes when they came in so that I could access any one of them, and then simply pick the one I wanted. I feel like it needs some mechanic to force you to go around the loop. Maybe something like an immovable block that would make you need to switch side to get the blocks above it. Although despite that, I still found the game quite fun. Good job!

fabdynamic 2020-10-25 17:34

It so cool that you walk one way and it flips upside down. One amazing thing about Pico8 is it recognized my gamepad after it started up! This is such a great concept of moving things around in advance and then speed moving things when you press the button. It means its kind of chill but then all of a sudden thrilling and stressful but 100% at the players chosen pace. I love that whole paced stress-thrill mechanic. I got a really high score over 200 deliveries and had a blast and almost finished the last round that I was on too (just missed it by one package)!

Mobius Station High Score.png

Runs great on Mac ###

All I had to do was the usual `Double-click -> Cancel` then `Right-click -> Open -> Open` to get around the security of the mac gatekeeper. I had to do that with every other game on mac and after that it ran great.

drprettypatty 2020-10-27 01:28

This is super nice and polished, great work! I agree with @joll05 's comment, I didn't find myself using the mobius feature much, although I thought it was a cool concept. Maybe the width of the map could be halved and the output placed on both sides? Or maybe the in/out could switch sometimes when you hit the button? Idk, just brainstorming. Nice job!