FoonLudum Dare ExplorerLD46 → Captured

Captured

By otisdev

View on ldjam.com

CategoryRankScoreCount
Overall22382.9524
Fun21242.8124
Innovation23922.4724
Theme24052.7024
Graphics22312.4724
Mood21722.7024

Comments

axeltherabbit 2020-04-19 14:38

there is a 404 https://otisdev.itch.io/captured

otisdev 2020-04-19 16:17

that error has been fixed now, thanks for letting me know

cateye 2020-04-19 18:03

A really nice game! i really like the music but i think that maybe adding an animation for the dodging would be cool. also just a question but how does this stick w the theme?

xpost2000 2020-04-19 18:10

I think the idea of a on-rails shooter is pretty nice, although it's a bit slow-paced for my liking. There's also a slight inaccuracy on the crosshair. The source code link on itch.io only gives the solution though, you probably want to just zip up your project directory and send that instead.

otisdev 2020-04-19 20:13

@cateye The way it sticks to the theme is the idea you are trying to protect people while running around shooting people, although I will admit it is a little far fetched @xpost2000 Ok, I’ll do that. I noticed someone downloaded the source so I’ll put it up in a little while

Thanks for all the helpful feedback 😁

willypa 2020-04-20 10:51

I can see you are an Evan King / Dani fan. Good game. one improvement would be that you could run by yourself

joaquim-2009 2020-04-20 10:53

Difficult and it is the music from evan king you havent make the music on your own

ben657 2020-04-20 10:53

Nicely done for the time frame, the enemies definitely need less bloom on the second level though ;)

joaquim-2009 2020-04-20 10:54

It can not be a compo game.

despiciestboi 2020-04-20 10:55

Unique take on the on rail shooter genre. Overall a very fun game but the reloading has no feedback whatsoever.

otisdev 2020-04-20 11:17

@willypa Exactly right, I watch Dani a lot. @joaquim-2009 I have changed the game to a jam game. First jam so not completely clear on rules @ben657 I know, if you shine the light at enemies, they turn into glowing white blobs @despiciestboi Yes, the reloading was put in very last minute, will include next time

Thanks a lot for all the great responses, this is my first game jam and I did not expect this 😁

joaquim-2009 2020-04-20 11:34

No problem

markwolf 2020-04-21 06:50

Very impressive for a 12-year-old programmer. You are already Unity Master :wink: Why not add a bit off head-bobbing next time. A simple but effective game. Nice entry :thumbsup:

otisdev 2020-04-21 07:52

@markwolf Thanks a lot!

mlkvr 2020-04-22 11:45

Wow that was fun, nice one!

otisdev 2020-04-22 11:47

@mlkvr: Thanks a lot!

batswinger 2020-04-22 11:47

Hey man, nice game! Really good for a twelve years old :-) Reminds me of the vr game Pistol Whip, which i enjoy a lot. For future improvements, the accuracy of the gun could be better, as you have to aim lower than what you intend to hit. It's a really good thing you start making games so early, you are gonnna be a programming master in a few years. Well done on the entry and good luck!!

otisdev 2020-04-22 11:49

@batswinger: Yes, I did have pistol whip in my mind while making this game. Thanks for playing!

robowarrior1982 2020-04-22 11:50

Fun game, but when i seen the capture i didn't thinking the game is a rail shooter !

otisdev 2020-04-22 11:52

Thanks, the name was thought of quite quickly.

lloydcorfex 2020-04-22 11:55

I'm sorry to tell, but... The main menu is flickering as hell and movement doesn`t work as tutorial says.

otisdev 2020-04-22 11:59

@lloydcorfex: What OS are you running? Also the menu is supposed to flicker, it is supposed to be a flicker effect on the light in the background.

spooky 2020-04-22 12:24

I'm really interested in this game mechanic simple yet effective! Nice idea.

A couple of things I can suggest:

When you lean it would be nice if the camera smoothly moved rather than teleport to the position threw my orientation off when trying to shoot enemies and it was a tad jarring.

Make reloading more noticeable a loading sound, animation, progress bar would do.

Small one but for the ammo count maybe show the capacity of a magazine instead of 9 do 9/9 bullets.

more enemies maybe stop just before walls and enemies flood out - think like the game time crisis!

I just had to note I clicked on the about section and I'm vert surprised/impressed how a 12 year old has completed this work within 48 hours this is a very notable achievement and you should be very proud.

I have mad respect for you

otisdev 2020-04-22 12:42

@spooky Thanks a lot :smiley: Thanks for the feedback, I may continue working on this game if it does well.

mickgerritsen 2020-04-22 13:17

Good job making this game! I actually like the concept and graphics very much! It reminds me a bit of superhot. The shooting is also solid. What you can improve is feedback to the play. Like impact to everything you do with some shake or other effects/animations. But also making the camera more smooth so you don't get confused when you duck. But those are small details that imrpove everything just slightly. And it is also already impressive what you accomplished for this jam!

otisdev 2020-04-22 13:20

@mickgerritsen Thanks a lot. I will add in these things when I update the game soon

I have decided I will continue working on this game, thanks so much for all the comments :smile:

thomas-olsson 2020-04-22 13:22

GJ for finishing your game ! BTW I stopped playing because it kept telling me that I was bad at it

otisdev 2020-04-22 13:23

Thanks :)

otisdev 2020-04-22 13:27

Thanks everybody for getting me past 20 votes! I really appreciate it! :smile: :smile: :smiley:

ryannielson 2020-04-22 13:32

Nice work Otis, this was great fun. Nice work, especially for someone so young. I like the concept, and with different enemy types and a few more mechanics it could be great.

A few suggestions: Try to make the aiming more accurate because as distance increases the bullets no longer go where the reticle is pointed. Also, it's be great if movement speed was a bit faster. This could be quick hectic and fun if it was really fast paced.

Good work! I can't wait to see what you come up with for Ludum Dare 47.

otisdev 2020-04-22 13:41

@ryannielson Thanks, I will work on the accuracy of the gun in future builds!

mickgerritsen 2020-04-22 13:53

@OtisDev great to hear that you want to continue on this game. That is the spirit! I hope you had fun making it! Good luck with any further development

lloydcorfex 2020-04-22 14:46

@otisdev I`m on Win10 with Chrome. The whole UI is flickering, not a light source

otisdev 2020-04-23 05:07

@lloydcorfex I'm sorry, but I don't know how to solve your problem, as I am also using Win10 with Chrome and do not have this problem

terry 2020-04-26 01:44

This is a great first entry, especially from someone your age. Good luck with future Ludum Dares!

mlho7 2020-04-28 17:42

Man when I was 12 I was not even able to play games correctly, so making them... this is impressive, nice idea, keep going.