Foon → Ludum Dare Explorer → Users → Lakrits
| Year | LD | Theme | Game | Division | Rank | |
|---|---|---|---|---|---|---|
| 2016 | 36 | Ancient Technology | Ancient Sloppy Arms | jam |
Simple and enjoyable game. I couldn't get into the room with the key though, there was no door. All enemies were dead in all other rooms.
Suggestions:
+ The camera should be positioned so it's the same amount of visible space behind and in front of the tank.
+ The player's bullets currently destroy enemy bullets, making things too easy. It would be more of a challenge if shots passed through each other.
+ Perhaps bullets should inherit the speed from the player? It'll make things more challenging, especially when aiming sideways. You then won't be able to "catch up" to your bullets either like you can now.
+ Map generation needs some work, make every room can be reached from every other room (no missing doors).
Died on day 12, noooo! At least my people lost while being 100% happy.
It was pretty fun, three options instead of two would have been nice though. As well as being able to understand what exactly increase in technology for example does. The large sudden step from mine to laser mine took me off guard a bit. Thought for sure my lasers would ensure victory in every battle, guess I shouldn't have left the laser mines unguarded!