frankbsad 2013-05-01 07:05
That was fun, switching between views made it quite interesting.
Foon → Ludum Dare Explorer → LD26 → minimal graphics
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 488 | 3.20 | ||
| Theme | 694 | 3.40 | ||
| Fun | 1039 | 2.42 | ||
| Overall | 1226 | 2.40 | ||
| Mood | 1234 | 1.81 | ||
| Graphics | 1304 | 1.80 | ||
| Coolness | 1720 | 30 |
That was fun, switching between views made it quite interesting.
Intriguing idea, I think you have something here. I would develop it further.
Needs a bit of refinement but the idea is interesting. I found the best strategy was to just spam all the buttons and rely on persistence of vision to see the whole world.
Interesting, I love the concept!
That was an interesting idea.
It would have been helpful to have the view mode information text on the screen rather than just 'press 1 2 or 3'.
Also don't create installers. Just upload an archive.
Interesting game. However, I would have only uploaded the file, instead of an installer. Good job
An interesting idea, but the player can easily break the game by quickly mashing the number keys...Maybe if you created a delay between changes and a fade in/out effect, the whole experience would be much smoother. I had fun anyway =D
I thought that was a simple, but really clever idea. Nice one.
Thanks to everyone for giving their feedback. When summer comes around after all my exams are finished I will remake this game in java and then continue developing from there. Thank you all for giving me your constructive critism and i hope to update with a post compo version later
It was fun while it lasted, but many level were, "press down to win!"
Also would help if there was a way to reset levels, and the teleporting pads to always stay visible.
Interesting idea but felt like mashing buttons was the optimal strategy. Without that, it felt very slow paced.