FoonLudum Dare ExplorerLD30 → Summoner

Summoner

By someone

View on Wayback Machine

CategoryRankScoreCount
Coolness366
Innovation8752.75
Theme8912.71
Humor9251.58
Graphics9652.43
Audio10081.19
Mood10902.00
Fun11012.25
Overall11842.27

Comments

mrexcessive 2014-08-25 15:00

Hi. I like the combat model - running around leaving a trail of monster (and me) hating creatures. That's one tiny character sprite! Good job overall!

william_edwards 2014-08-26 11:04

Thanks for putting up even in the state its in.

jjhaggar 2014-08-27 10:16

Not bad at all for 12 hours :)

royvanrijn 2014-08-28 20:27

The spawning is a fun concept

hippolyta 2014-08-28 20:30

Good start for 12 hours!
Try to finish it... :-)

glaydur 2014-08-28 21:38

Nice. I really like the concept of this.

ambi 2014-08-30 15:25

Cool idea. I had fun with the game. If it was developed further, it could be like cross dimensional Pokemon.

xanjos 2014-08-30 23:49

It's a shame that this is incomplete because based on what I've played so far, this already has a lot of potential. Also I find it slightly amusing that sometimes your summoned creature will turn on you (unless that's actually a bug of some sort).

oranebeast 2014-09-01 06:36

The controls are quite awkward, but the graphics go nicely together, Well done. Its also quite fun to have the monsters battle them selves. Could make some good PvP monster arena game.

rehacked 2014-09-01 06:38

good game and idea

jukimv1986 2014-09-01 06:41

Buen trabajo! Not that bad for 12 hours, actually the opposite! You have a working gameplay, several worlds, different enemies and you can summon monsters to fight for you. And as a bonus, you can exit the map too! Well done, keep it up and next ludum dare take more time!

sunflower 2014-09-01 07:35

Cool concept, you really should have given yourself more than 12 hours to execute that. ^^"
It's particularly interesting how the creatures can attack the player, the opponent, or each other, and I'm pretty sure that's intentional.

I'd really like to know how the connected worlds mechanic would be exploited here, though; sure there are different monsters in different worlds, but I'd like that mechanic to be used in a more creative way, where world switching opens other possibilities than just exploration of other worlds, or something...

wevel 2014-09-02 18:10

So far so good.

bytegrove 2014-09-02 22:10

Interesting gameplay idea, I think it could be very interesting should you choose to pursuit it further.
Nice work for 12 hours, especially for what you actually coded but never used, heh. :P

atkinssj 2014-09-07 14:14

Even without much of a goal, spawning little creatures is fun. :)

local-minimum 2014-09-08 17:23

It is a good start. I really like the idea of having a weapon that will also hurt you. That could definitely be explored with some more hours of devtime. Death didn't reset the game for me, but I suppose that might not be news. The graphics were nice, though I would have favored a more zoomed in view.

skiddings 2014-09-14 00:45

Could become a fun game.

egor-idiot 2014-09-15 18:54

Crazy game %)

jonathang 2014-09-15 22:01

It is odd that the creatures that you spawn attack the player too, but oh well :) The character sprite reminds me of C&C