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Falling Dungeon
Falling Dungeon
By pixelstuff
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Innovation | 10 | 4.41 | | |
| Fun | 169 | 3.50 | | |
| Overall | 180 | 3.55 | | |
| Graphics | 429 | 2.77 | | |
| Mood | 443 | 2.75 | | |
| Theme | 519 | 2.95 | | |
| Coolness | 1037 | 42 | | |
Comments
This is a clever idea! I like the idea of having to build on the fly, unfortunately the stacking mechanic meant lots of pieces would just get tossed to the side to serve as filler to build more steps on. I kept wishing for a way to lock pieces in to the side, so that they'd stick to a tile and stop falling. But that would defeat the tetris idea ;) This is a cool game, good work.
srcn
2016-12-25 17:23
Really cool idea.
This is very interesting Idea, some like tetris, but something new and different )
Cool idea :) I think it might work better to have pieces with different forms, like in tetris, or just bigger smaller rooms, or long corridors, because you have to stack a lot of rooms to get anywhere in a different column, and might create interesting domino effect when pieces are destroyed.
Love this idea. Some added dungeon mechanics like monsters and treasure can go a long way. I think the fastest way to fix the roomstacking complaint is to just map spacebar to instant-place.
ellian
2016-12-25 20:06
Man, this is smart! Really original idea; it's a bummer you spend more time building steps to reach your target than building an actual labyrinth, but the base idea is cool as heck.
It would easily be expanded into an awesome thing if it had fights and more locations to reach. Congrats on making this, it's awesome!
boltkey
2016-12-25 21:21
I like the idea, but not so much the execution. Some (any at all) sounds would help it a bit. The blocks should not be falling continually but tile by tile (just like in Tetris). Also, pressing the down arrow permanently sped up the blocks for me, so when I pressed multiple times, it gradually fell faster and faster. That broke the game on the second level to the point where it was unplayable.
The gameplay felt very slow. Maybe hard dropping of the blocks with space (like in tetris) would help.
Also, there should be some in-game instructions that you should right click to move around.
Overall, I didn't really like it.
Very cool idea, but somewhat slow to play. If you are trapped and don't have any bombs, the game should end. Audio would be nice. I thought graphics were just fine, except for the fact that pieces could tile better.
junber
2016-12-26 21:28
very innovative idea. its kinda hard because you have to use so much controls to do things and i don't understand why the falling parts speed up. but never the less a very interesting game.
-Hisfantor
kevin_b
2016-12-30 10:53
Oh, this game is awesome!
It's a RPG version of Tetris.
You are a genius.
I love this game, but need some sound or music.
Really good work!
stending
2016-12-30 11:14
This idea is amazing! And you do it really well! I can imagine a real game made on juste this simple idea!
Good job for this, you get a 5/5 overall from me!
almax27
2016-12-30 11:40
Very original idea, the implementation could do with a bit of work as it felt a little clunky. Otherwise a good entry.
iaknihs
2016-12-30 12:00
Could definitely do with some sounds and a way to speed up the process maybe. Other than that a very fun entry.
Cool idea, nicely done. Besides the cool idea and fun gameplay, there are two things that probably should not be this way:
Sometimes, tiles don't align properly: http://imgur.com/a/pSG2d
And the game starts to lag a lot when there are many tiles on the screen (which might just have been because I used the web version).
Anyways, cool game!
Great concept, definitely has lots of potential and places you can add to. Would love to see this made into a full game.
I like this idea! I found a bug after collecting the second green orb - some tiny blocks would be left in mid-air and any big blocks that landed on them would break into pieces, so I couldn't create a path to the third green orb.