FoonLudum Dare ExplorerLD36 → Ancient Ruins

Ancient Ruins

By oscar-reyes

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Comments

2016-08-30 06:25

Hi, nice game and congratulations ! We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.

gurkan96 2016-09-06 11:12

Hey this game is really fun i really like the indiana jones vibe i do think it could have benefited a lot from sounds though and the jump mechanics felt a bit clunky but other than that awesome!

iseeicy 2016-09-07 00:24

This was good. I liked the vibe it gave off, but as mentioned above it reaaaallly needs sound effects. Visuals were great and game-play was nice, but even just a little bit of ambient audio would have improved this drastically.

xzippyzachx 2016-09-09 20:26

WOOOOOOOWWWW!!!! The Graphics are soooo good! Love the low poly style, I do it as well. The attention to detail with the rag dolling guy is cool and the fact that when u look down u have a body that has animation is very awesome.

Love the Indiana Jones vibe! The game play is very fun and I love the level design. I have no clue how u did all of that in the time period given.

Awesome fun game!!!!!

puppetmaster 2016-09-14 21:40

Congrats, a great little game. The low poly art are top notch.
This kind of game absolutely needs soundfx.

Sometimes the player got stuck and the respawn point after bridge should be rotated 180°.

amras0000 2016-09-14 22:34

Had a lot of fun with this one. The graphics are smooth, the traps are amusing, and I'm quite a fan of the destruction on the trees and signs early on. The ending boulder chase was predictable but still cute.
I liked that you added checkpoints, and the corpses piling up added to the charm quite a bit. All around, a very polished and well-designed experience, caught me off guard a lot and I had a lot of fun.

A couple minor concerns: the most striking flaw of the game (outside of the lack of sound) is the really tight view angle. In the arrow stage especially it was really hard to see anything not directly in front of me, which meant dodging the arrows had to come down to pure luck. I'd have liked a much wider fov or a third person perspective, just to see what's going on around me better.
A couple times I ran into glitches to do with the triggers, where the arrows started firing 2 or 3 times as often as they should making that section impossible until I died and restarted. And the controls felt like I got stuck on the terrain a couple times, but only very slightly and not enough to cause an issue.
A very minor nitpick, the checkpoint just after the bridge starts you off facing the wrong way.

Very nice work though, keep it up.

jonathang 2016-09-19 16:50

It's not always easy to get physics interacting properly in Unity, but this seems to manage and has the comedy of the ragdoll player model. I couldn't manage to get out of the door at the end of the game without falling into the lava pit though!