FoonLudum Dare ExplorerLD33 → DIAL-NPC (Day in a life of a NPC)

DIAL-NPC (Day in a life of a NPC)

By mzmiric5

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CategoryRankScoreCount
Theme5033.48
Humor5722.70
Audio5932.56
Innovation7272.75
Mood8622.64
Graphics9322.40
Fun9862.38
Overall10472.48
Coolness122649

Comments

lolshouse 2015-08-25 07:09

Error on Win 10: "This app can't run on your PC." Compatibility may need to be a priority at this stage.

mzmiric5 2015-08-25 14:31

@chikun Dev Team hmm that's odd, it was actually developed on a machine running Win 10, and I just tested it on another machine with Win 10 and it works there as well. Do you have any additional details?

nikteddy92 2015-08-25 14:53

Ok I think that some of the buttons hitboxes are a little moved on the left, I don't know why.
Btw I managed to play it and I found in really nice! I like the npc idea and the fact that you actually kill mario! :D
Well done!

blahgyn 2015-08-25 15:23

I think it would be better if it was faster.

kylefarwell 2015-08-25 22:19

Fits the theme well, but a bit boring and repetitive. Would be far better if the pace was much faster and the movement (of either type of character) wasn't so sluggish.

yamzho 2015-08-26 15:07

Concept to develop. Interesting. Needs a lot more thoughts to it though.

matthew-rayfield 2015-08-28 02:47

COOL!

this was fun

i feel like this could be fun as a multiplayer game!

adsilcott 2015-08-31 13:18

Fun concept. I liked it.

flaid 2015-09-10 22:42

I like the concept of this game! Those damn "heroes" have it comin!

In response to some of the other comments - the fact that you move slower than the "hero" makes sense because in the game you're basing yours off of the NPCs really are slower... but it would've been nice to see the powerups give a little more boosts to give you the ability to really stick it to the hero.

I managed to mess up the game by switching from one NPC to the other (menu -> start game, switch character).

All in all, pretty solid!

jonathang 2015-09-12 07:20

I really like the idea of this game, it’s cool to play as the enemy of a part of a Mario level. The game’s visuals and audio were cohesive to the theme and well done in general, I thought. I didn’t notice that any of the hero players had any different behaviours, that’s something that I think would’ve added a lot to the game both in terms of difficulty and variety. It was nice to be able to pick different enemies to play as, with different powerups, but ultimately I wasn’t sure what the ‘goal’ was. Is there a win condition that I just didn’t see? A couple of other things I should mention - I tried pressing the help button and nothing happened, and when I died, the ‘press ….’ text was obscured by the cloud behind it. Played & reviewed on OSX (10.10.5)

mzmiric5 2015-09-13 17:47

Thank you all for very helpful feedback, we are already working on an extended version of the game, making sure to incorporate the improvements and test them with the community. You guys are just amazing :)

For those having issues with the menus and the game breaking when changing characters, I suggest using our bugfixed build for optimal experience.