FoonLudum Dare ExplorerLD24 → Aargh, Invaders

Aargh, Invaders

By heavymetalkid

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CategoryRankScoreCount
Fun2223.08
Theme5712.38
Graphics5922.31
Overall5982.54
Innovation7171.92
Coolness95724

Comments

spaceoff 2012-08-27 09:24

Whew, okay...
Well, its reasonably fun. I really ain't feeling the "evolution" aspect to it though - I got to about generation 10 and it feels like pretty much the same thing constantly now. Also, I don't know if this is intentional or nor but... you can't get game over? I die, lose some score and continue on?

If that's fully intentional to be able to die an infinite number of times then cool, but then there's the problem that, either I got better or at the later waves the enemies give a greater score bonus, and unless I try to die I pretty much always am able to wrack up my score back to the positives (the penalty becomes too small)...

Sounds... ooh my my head, the same sfx 100,000 times. The sound works, but some variety would've been nice, perhaps with quieter sound, and some music, that would've been optimal.

Graphics are good, retro theme is appealing... the enemy ship design is the only thing looking rather weird but it's alrite.

Overall one of the best games I've played yet from sorting by "Least ratings" .

canobie 2012-08-29 03:43

VERY LOUD, interesting game though... Its not challenging at all which is not good. And could you add some powerups or something its so repetitive!

moops 2012-09-01 23:21

WHOA!!!!!
That was completely bonkers. The sound was loud and repetitive, but I actually think that added to the franticness. I had a blast :)

dekart 2012-09-03 18:15

Really good! Probably some colourful art to reflect their evolution would help to get the idea.

jonathang 2012-09-04 19:20

This is crazy, there are so many enemies at the start of the game, and many of the attack patterns just kill me instantly! Also lots of the enemies were completely invisible. It seems odd that you can't ever lose, but instead just keep losing points until they are negative

bvanschooten 2012-09-06 17:15

The game has potential, but is currently a bit limited. Often I can't avoid the bullets at all. The idea of evolving enemies is interesting, but I could not notice any of it when playing the game.

someone 2012-09-15 12:23

That was crazy, though I'm not really sure what you were trying to do as there seemed to be no way to win or lose. I got fed up with the noise after about 5500 points when the game didn't seem to be going anywhere.

walt 2012-09-16 13:28

good idea, but left it feeling unbalanced and chaotic. guess this kind of approach takes ages of tweaking and polishing, so considering the restraints, well done