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Atomic Orbital
Atomic Orbital
By XXXI_, luka0725, zhiteng-chen, , , and
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 3.61 | 11 | |
| Fun | | 3.50 | 11 | |
| Innovation | | 3.38 | 11 | |
| Theme | | 3.55 | 11 | |
| Graphics | | 4.00 | 11 | |
| Audio | | 3.33 | 11 | |
| Humor | | 2.83 | 11 | |
Comments
igaryhe
2020-10-05 21:53
Really attractive visual design, it's super iconic and compelling. The mechanic is simple yet intuitive. However, the major shortage of the current build is the lack of sound effects. As a fast pace shmup game, I can't get enough audio feedback about if I hit the enemies or if I'm being hit. To me, it's quite critical.
Another thing is that it's usually hard to hit the enemy in the early phase of the game, and the difficulty ramp up too quick so that in many runs I died because I couldn't get enhance items. It would be better if you could slower the process.
Also, a little bit of screenshake will make it juicier!
2020-10-07 08:22
This is a very cool game, the screen is very beautiful, props icon is also very beautiful, it can be seen that developers are very attentive to the screen. However, the game is not enough. The uncontrollability of bullets makes it difficult for me to kill the enemy, and there is also a lack of feedback after killing. Looking forward to a better follow-up game.
wxzuir
2020-10-09 08:53
Nice work for Ludum Dare! 弹幕体验让我想到了很多Roguelike后期的样子,在这种成长性下打到后期越来越爽了! The game mechanic is so cool! Maybe it's a good idea to make a roguelike game using this mechanic huh!\
The visual design is nice, the only problem is the enemies and modules are really similar? I'm not sure but maybe using different color for them would be a good idea!
papykent
2020-10-22 09:51
Really like the visuals! The idea is interesting even if it's quickly hard to follow what is happening on screen. Avoiding everything (ennemies + unwanted modules) while trying to clean the screen is pretty challenging. Nice entry, good job!
nice game, nice clean visuals, impressive for a a jam game for sure! I think it does feel a little weird that the circle continually rotates, without being affected by the mouse movements though.
fraanns
2020-10-22 21:48
Looks really good but a bit chaotic
I really like the vector graphics, and I like the idea of a space-shooter tower-defense kind of game. I think, however, that the difficulty of hitting enemies really makes the game feel kind of arbitrary.
Like, as far as I can tell, the only way to obtain an extra weapon is by killing an enemy. And enemies start to show up in really big clumps very very quickly. But it is really hard to kill any enemies with just the starter weapon, so most of the time you just die immediately.
I think the game really just needs a way to have more control over being able to hit enemies. I think a good solution to that would be giving all the bullets slight tracking ability, so you can hit enemies that are *approximately* in front of your gun, rather than *directly* in front of your gun.
Anyway I did have fun once I figured out how to sort of get past the beginning stage more consistently. The game has some very nice space shooter vibes going. :smile:
Nice idea, the biggest problem i had was the lack of feedback, like a screenshake or something when you get hit would go a long way in improving the feel of it.