FoonLudum Dare ExplorerLD56 → Scuttle-buttons

Scuttle-buttons

By iamgreaser

View on ldjam.com

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Comments

p0l4r 2024-10-09 08:59

When I clicked this game I thought it was a Windows 3.1 art-style, not actually a Windows 3.1 game written in Pascal. When I noticed that I couldn't download it quick enough, loved it!

Playing was a bit confusing at first, then I found the help button, which made it a lot easier. Made it through the first 3 levels and it was enjoyable. However, playing it on a large high res screen makes the game quite visually straining to play. I could never figure out how the special switches that only work for some 'scuttlers', because the labels are very hard to read. But some of that is just part of the limitation of the platform.

I had fun, will pick up again in a bit to finish it. Great job.

mmori 2024-10-09 14:48

very good

iaroslavik 2024-10-10 10:38

Good job 😌

baconinvader 2024-10-11 17:57

Nice... was worried I wouldn't have the specs for it but managed to get it working fine thankfully. Probably my only gripe was the shape-buttons were quite hard to interpret due to their low resolution, but I eventually figured it out.

braulio-jg 2024-10-11 22:41

I really liked the aesthetics, and I achieved to complete the whole game. As it's said above, it's too small to be comfortable in modern displays, but that is understandable given the limitations. At the end, it's very well made and the way it's done is rarely seen.

moonlightbomber 2024-10-15 06:24

Too bad you excluded it from voting. As a fellow appreciator of retro computing, I would give this 5s across the board.

iamgreaser 2024-10-16 19:41

@moonlightbomber I ran out of time to make it into the Jam. I would have allowed voting if I completed it in time. Though I would opt out for Audio obviously... and probably Mood and Humour as well, there isn't a plot here ;)

honey-pony 2024-10-20 02:41

Neat little puzzle game! It's always cool to see nicher ways to build games and I don't think I've seen one that had this particular "Just a Windows GUI" construction recently. It definitely feels appropriate for a puzzle game!

The levels themselves seemed quite fine, although I think maybe the difficulty was out-of-order? For example I think level 5 is very easy. Still, the levels were engaging enough--I think I spent the longest time on Level 3 but Level 6 definitely took a few steps.

One thing that impressed me was the mouse controls. From what I can tell, they just work perfectly. In level 4 I had tried to teleport number '3' off of the A pad and through the C and A blocks, and I was surprised it didn't work--until I realized it was standing on the A pad and so of course if it stepped off the wall would be closed. Looking at the code, this looks like it's handled in an elegant way. I don't know. I just know I always have trouble with making this kind of logic correct when I make puzzle games, so it was cool to see it work so well! :smile:

zhu-guangle 2024-10-21 14:42

like it

brendan-aeria 2024-10-22 00:59

This art style makes me paranoid that the game will be slow and install a virus. Plays into the game pretty well tho.