bhavindivecha 2020-10-04 21:49
Good Game
Foon → Ludum Dare Explorer → LD47 → Escape!
By burnedkirby
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 317 | 3.41 | 26 | |
| Fun | 356 | 3.16 | 26 | |
| Innovation | 538 | 2.70 | 27 | |
| Theme | 593 | 2.52 | 27 | |
| Graphics | 478 | 2.94 | 27 | |
| Audio | 37 | 3.95 | 26 | |
| Humor | 345 | 2.36 | 24 | |
| Mood | 110 | 3.66 | 26 |
Good Game
Nice game. I think it's a bit too easy but still I like it. Also the space station theme is well done :-)
Wow, you were able to put so much game in so little time. The minigames to open doors are a nice touch that probably brought a lot of work, amazing that you were able to finish with such a great result.
Oh god, music here is super good. Especially when you get to this screen. Love itCompo#1.png
This was a very fun game. The music was incredible. The graphics also, while simple, really made it cool. I liked that you let the player customize what color they wanted to be too. That was a nice touch. Also, it felt really menacing to have the black cloud thing start taking up the screen while the music was going. Actually got my herat pumping a bit there. Great job!
I felt like the interactions with the cube was either randomize or i couldnt understand how it worked also i wish there was a volume slider other than that pretty simple and good
Nice game. Congratz :D I had no problems to play through. Really good work. :-)
The music is pretty good,also the ambiance.
Though the puzzles are like a bandage for the lack of gameplay in the game. You could have invested more time into graphics and maybe some monologues.
The main idea is pretty good I have to admit!
Really good music. The Idea of the game is good. but the music is the best part of this.
Not bad, the video walk-through helped but that might be a good thing to work on in the future to avoid having to make a video. Good visuals and sound, I liked it
I have to agree that the music is quite nice. I'm honestly not sure what to say about the rest of the game--it ended before I really felt like I really knew what I was even doing.
I think the mini puzzles were a fine enough concept, although the puzzle itself I've seen a lot before. At first I thought solving the puzzles might require exploring the ship to find clues--I think that would make them more engaging, if the goal was to make the game actually require exploration and puzzle-solving. But that being said...
I do think that the narrative of this game as it stands right now is rather interesting. It almost gives you the feeling that you know exactly what you're doing as you make your way to the escape pod, despite me, the player, never having seen the ship before. The linearity of the narrative does evoke a sense of competency, which is an aesthetic I haven't thought about much.
Anyways, hopefully some of these thoughts were helpful. :smile:
I'm a big fan of metroidvanias, so I've enjoyed it very much, even though it was a little bit little basic. Music was really nice. But I'm not sure whether it fits theme you're aiming for.
Basically what I'm trying to say is, I want a spooky 2D sci-fi metroidvania/system shock mix, so maybe make one for me!
Pretty cool. I loved the abandoned spaceship athmosphere, graphics with its own style and good motives and sound make a good job here.
It is nice to see a end animation (you said you ran out of time, but I never had movements in my endscreens, mostly it was only a endscreen. I think I will make a challenge of this for me for the next LD ;-))
Funny that you can adjust the player colour :-). The gameplay was basically 2 puzzles but the presentation worked very well for me. Although it is short, I liked it very much!
Thanks for taking me for a trip down memory lane. Used to love this games as a kid. Freddy Pharkas - Frontier Pharmacist, Leisure Suit Larry, King's Quest, Monkey Island. Weird how everyone stopped making games like that.
I can't get past the pick your color scene for some reason. The Audio Plays But Nothing Happens...
Neat game. The minigame was a bit weird, and rather tricky, but I did manage to do it. As others have said: the music is very nice.
@whynotyt That is an issue I encountered when running the project in Debug, not Release mode. Did you run from source? I suggest doing `cargo run --release` or using the executable created with `cargo build --release`. If you used the downloads I provided... I'm not sure why its doing that..