gat 2021-10-05 13:15
Fun Game, although at first it didnt really seem apparent as to why I was blowing up. more player feedback would have been nice. overall though Great Job!
Foon → Ludum Dare Explorer → LD49 → Nuclear Beer Factory
By gr3yknigh1, Horizz0n, Hydroxycitronellal, Maleveron and montazhnikus
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1313 | 3.02 | 20 | |
| Fun | 1432 | 2.61 | 20 | |
| Innovation | 992 | 3.08 | 20 | |
| Theme | 616 | 3.66 | 20 | |
| Graphics | 257 | 4.19 | 20 | |
| Audio | 727 | 3.16 | 20 | |
| Humor | 756 | 2.88 | 20 | |
| Mood | 842 | 3.33 | 20 |
Fun Game, although at first it didnt really seem apparent as to why I was blowing up. more player feedback would have been nice. overall though Great Job!
Always fun to se something that is not Unity or unreal engine :) I also write my games in OpenGL. Huge bonus for making an icon! Nice music and sound. Very good pixelart! The game get quite repetetive fast though. As you said, the physics is a bit weird and could be improved. However, looks amazing! Well done!
@gat Thank you! :)
@erikkire Our musician and artists worked hard (and programmer (me) too) ^__^ Thank u for ur feedback <3 I will try to improve physics and other stuff in future
I like the graphics a lot! I wish the music was a bit louder, I could barely hear it without turning my volume up so high that the explosion sfx became painful. I was never able to get enough bottles into the rocket before I ran out of fuel, but I was using a trackpad so maybe it would be easier with a mouse.
@baconharemthug Oh, sorry about sound's volume! I forgot to configure that thing properly :_( Yeap, with mouse it's a lot easier Thanks for feedback! ^_^
The environment art was very pretty. I could not hear the music that people are talking about, but it looks like that's been covered already. I liked the dragging sensitivity, (or rather lack thereof) I just wish there was more to do gameplay wise.
Cool game! Took me a couple tries to properly figure out the cycle of things, but once I did it was enjoyable to keep going and see how much money/energy I could make. As a suggestion, it might've been nice to see how long I had to explode outside of the tab menu.
Visuals are very crisp!
Really cool idea! I like the humor of this game. The art is really great too!
As already said before the gameplay becomes a little boring when you get used to controls. Maybe you could introduce some more _unstability_. For example some beer would turn bad so you have to throw it away or get a penalty for shipping it. Just giving some ideas here
Still a very enjoyable game, played it for quite a long a time
If you would like to see how a first-time player interacts with your game I've made a recording of my playthrough: https://youtu.be/nr6n3tF5CHY Your game starts at 08:08
@caudatecoder thanks! We will definitely finalize the game!)
Very beautiful graphics! I was also confused when things kept blowing up since it felt like the game was crashing haha. Maybe going back to a main menu or having a prompt saying you messed up would help with clarity. Overall I thought it was very well done!
Very cool game! I love the art and the music is nice too. Like somebody else said, and you have said too, the physics is a bit weird but overall keep up the good work :)
I think that the physics on all the draggable objects is pretty neat. It gives them all a weight and it makes manipulating them a bit of a task--the maintenance of the nuclear factory requires some actual care and dexterity, and that's cool.
I think the problem is that those mechanics by themselves are not interesting enough to really mean much. I do like dragging things around, but the only eventual goal I have is to make more money so that I can drag more things around. So really I guess the game just needs more stuff in it--more things to buy, more things to drag around, more ways to interact with everything.
As the game stands it is especially annoying to have to drag every individual beer to the rocket. This mechanic does make sense, I think, as something that the player would eventually buy some upgrades to make faster. It is a good mechanic once it is augmented with some ways the player can make it less annoying. Right now those upgrades are missing, though, meaning that only the annoying remains.
The experience the game does provide is distinct from a lot of similar games for that reason. There is no real way to make the business more efficient or more powerful, and that gives a unique feeling. The game becomes solely about maintaining a straightforward routine unfailingly for, apparently, forever. What's interesting about that is my reaction to this gameplay loop is to say it is incomplete. This game, I think, sort of reveals a bit about my psychology with respect to games, and I think that is actually pretty cool. But I'm not sure that's what you were going for. :sweat_smile:
Nice graphics there. I found the game a bit confusing. It's also a little annoying having to reopen the game every time the player loses but I guess this is due to the deadline. I managed to explode everything multiple times though! Congrats for finishing it!
Cool game
I sort of got the hang of it, after some time? I managed to get as far as turning my sacks into beer, launching a couple of rockets and buying more sacks. Still not sure quite how uranium burn quantity or rate correlates with beer or explosions.
Loved the graphics, though. Consistent and polished, with attention to detail across the various sections of the game.
I like the art and humor, the idea behind it looked interesting! But I almost was not able to play it... I got some X into Y, [X={sack,bottle,uranium}, Y={funnel,rocket,furnice}] but shortly after everything exploded...
I think a more responsive "drag" feel would improve the game greatly; also, navigating with the map feels cumbersome. Why not make a small arrow near edge of the screen, then scroll? This could feel much more immersive.
Also, even if the game was responsive and fully functional, what was the challenge? Was it balancing between the different rooms? Is there any type of economy with meaningful decisions?
I think this game is a step in the right direction, with a good basis to be good if adjusting some of the mechanics. Keep asking yourselves the right questions and you may make great games someday!
One more thing: This was made in Godot, right? My favorite engine :) Why not export to html5? Will make it easier to play, and based on my experience, improves Ludum Dare ratings...