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A Soul Journey
A Soul Journey
By moddingmachine
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1075 | 2.61 | 33 | |
| Fun | 1080 | 2.38 | 33 | |
| Innovation | 940 | 2.66 | 33 | |
| Theme | 938 | 2.75 | 33 | |
| Graphics | 943 | 2.71 | 33 | |
| Humor | 688 | 2.43 | 33 | |
| Mood | 1006 | 2.53 | 32 | |
Comments
really interesting game, could see this mechanic be super fun in the future if everytime you possessed a entity, you would get points, and those points can be spenton different stuff, really cool game, like where your head is at
Even though the game is incomplete, the game idea that you had is solid. It would be great to see what you could expand upon this concept once you learn more about Unity. I would suggest keeping a smaller scope when making a game under such time constraints so that you can implement more on what you want to do.
Great start and keep it up!
I'm sorry but I did not understand the game. And the giant burger at the end is immortal?
brtek007
2019-10-08 19:45
Music suits the game pretty well, also camera shakes quite satisfying. It's pitty you didn't finish the boss fight, but all the other creatures were pretty original :D
awerar
2019-10-08 19:46
Super interesting idea! Really creative and cool to posses creatures through a skill tree. The controls were a bit wacky though
wheybags
2019-10-08 19:46
I couldn't manage to possess anything? I right clicked and it fired something at them, but the only effect seemed to be that I lost health. I also couldn't find any items so I could fulfill the " certain items before you can possess different entities" requirements
chaosed0
2019-10-08 19:47
Quite impressive for a first unity game! I liked all the entities that you put in; their sprites, combined with their movement patterns, made them quite lively. I found the movement to be quite loose; it seemed like I could only change directions when on the ground, but I wasn't sure whether this was purposeful or not. Nice entry!
elinks
2019-10-08 19:51
Not bad for a first game but I did no understand very well the mechanism of **possessing a creature** for me it just looked like killing it. Also why do I lose life over time but not when in contact with a creature ?
Chears !
Thanks for the feedback guys! I am going to try to complete it and put a version on Itch.io but, yes to those of you who are confused as to how to defeat the final burger at the end: as of now there is no way to successfully kill him. By pressing I you can see what items you have currently unlocked to defeat the next creatures in the timeline, but either then that there is no other visual effect as to possessing the objects.
alek-kef
2019-10-08 20:06
Well done, a solid first attempt! The music is nice and the game is quite colorful! The character is a bit hard to control and I would recommend putting a retry button at the gameover screen, but otherwise the game plays nicely! Quite creative!
Cool concept. I think having the player have to wander around a world looking for specific things could make for very interesting level design, especially if there was several different choices at each point in the game.
I liked the graphics for the world.
One nitpick: The screen shake is too high, I think.
You should totally consider adding some screenshots and maybe gifs to the jam page
jaag
2019-10-10 23:35
if you keep working on this, i can see it becoming a really good, interesting game !
Congratz for your first game! :)
Very interesting idea!