lone-wolf 2023-05-01 04:00
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Foon → Ludum Dare Explorer → LD53 → Unwanted Delivery
By lone-wolf
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 331 | 3.07 | 21 | |
| Fun | 241 | 3.23 | 21 | |
| Innovation | 296 | 3.02 | 21 | |
| Theme | 340 | 3.21 | 21 | |
| Graphics | 391 | 2.23 | 21 | |
| Audio | 265 | 2.86 | 21 | |
| Humor | 117 | 3.31 | 21 | |
| Mood | 276 | 3.00 | 21 |
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Interesting game, cheating was very helpful or I would have died in the previous to last room.
Good work
Cool concept! I liked the modern take on a text adventure, and seeing the fog of war dissipate as I explored was rewarding
That was the greatest ending you could have given this game, I was not expecting that xD Wish there was more things to do other than roll dice, but I know you didn't have enough time to make more than this. Still, with what you had, you did a lot for a compo game.
I kinda like the "cheat" feature :laughing: . Also the map is nice, but I have to agree, there could be more content. Considering you made all that in 15 hours it's decent.
I have to agree with the others. I made it close to the end, but then would have died without the cheat feature. Having it in a game jam project like this was a great decision and made me able to get to the end.
I feel like the combat system could have been simpler in terms of math and that the player would have had more influence on it apart from accepting a good result or rerolling until they've run out of rerolls.
Liked the rolling and mathematic mechanics, could be broaden to like a math class dungeon game with each class a type of equation maybe? The delivery theme seemed a little rush into the game, like you got the idea for a dungeon crawler and just pasted a scroll on the hand of the character.
I got lucky enough to finish the game without cheating, hurray!
Overall I had a good time with this game, I liked reading the room descriptions and the combat system was engaging despite its simplicity. Good job on making this in 15 hours.
The negotiation of rerolls was very interesting! The sound of rolling dice also becomes addictive.
Thanks for playing everyone!
Replying to @mateusboga @xedur @jpbaraky and @zundou:
I'm very happy with the ending, I only wish I could have tweaked the story to fit it better, I didn't immediately think of it so it kind of wrenched things in a different direction.
I tell myself if I had about 4 more hours I would have had an inventory system with keys/upgrades/etc and puzzles you need to solve throughout the map, but I wanted the game to be done within this century so I skipped that :P
The combat system was inspired by old text adventures like Fighting Fantasy and Joe Dever's Lone Wolf (:wink:) but for a jam game I think things ended up being way to complex, especially since I had no skill level mechanics. A version of this used for teaching math is probably a good idea, I've seen some games that do something similar, but not in a fantasy combat setting.
I wanted the dice rerolling to have a Blackjack kind of feel, but I think I fell a bit short there, it's been a while since I last played it :P
The theme was definitely rushed, as usual. I didn't want to miss my 10th consecutive LD, and I've got a pretty decent streak of compo games in too. Next time I might go for a jam game, and am going to aim for a good theme score.
The dice sound is sampled from my metal DnD dice, it feels really good to roll them IRL, the sound is :ok_hand:
Very cool idea. Would love to see it expanded on when you have more time to work on stuff!
Cool game! I am willing to see it expanded!
This was kind of neat, I liked the combat and your sound wasn't too bad at all. Nice work on setting the mood and writing out the story!
This was actually awesome! Very fun to play and well made for only 15 hours of work. Graphics are pretty crude, but that's understandable for such a short time! I think that if you actually worked on this after jam, and used some old-school aesthetics, this could be a very good game you could be very proud of. And thanks for including "Cheat" feature, very good idea for a jam game. :)
Cool! Sense of exploration, thrill of battles and a captivating story! Well, perfectly suitable for an LD entry :)
This was cool! I liked the idea of a scroll that was dangerous to read, even if it ended up not being real. :smile: I actually think that idea could potentially be used in some fun ways as some sort of combat mechanic, as well.
Still, I liked what was there. I think this game actually felt a lot deeper to me than it ended up being -- the existence of the inventory system, plus the combat mechanics, plus everything else -- it gives the feeling of a complete game, where the reason I don't end up with stuff in my inventory is not because it wasn't implemented, but rather because I ended up winning so fast.
Moving around the map with the text-based descriptions was pretty fun, I think. The map gives a feeling of playing a board game, or something, while the text of course feels like a traditional text based game.
The combat is not too deep but it has some interesting strategy. In my first playthrough I had no need for the cheat button -- it seems like with careful rerolling it's not too hard to escape unscathed (my strategy was generally that I would immediately accept any green number, even if it is 0, because there's no penalty to taking a 0 -- e.g. it doesn't grant the enemy an extra turn or anything).
I did play through a second time to look in the rooms I had skipped by accident in my first playthrough (the treasury, plus the combat room next to the king). In this playthrough I did end up needing the cheat button, although I can't recall if this was due to bad strategy on my part.
For 15 hours work I think this is pretty incredible, honestly. It gives the feeling of a reasonably complete game just by having various menus that work, and there's quite a few different mechanics and systems to play with. Good job!