FoonLudum Dare ExplorerLD56 → Tribal Tribulations

Tribal Tribulations

By multiplexor

View on ldjam.com

CategoryRankScoreCount
Overall2123.3424
Fun2173.1824
Innovation893.7224
Theme1683.6124
Graphics2503.0224
Audio1683.1923
Humor1762.9023
Mood1963.2323

Comments

arkatme 2024-10-07 09:43

Fun concept. A custom font from dafont, moody lighting, and faster player movement would really improve this game. Great work for 48 hours though!

andres-tombo 2024-10-07 10:08

Good game! i had fun accumulating a lot of followers and shooting them all at once, though it took me a while to get them across the level.

derly 2024-10-07 10:11

It's a cool game, I like those mechanics

hugh-o-reilly 2024-10-07 10:12

Great game, wish the movement was faster though.

braulio-jg 2024-10-07 10:14

It has great mechanics for a 48 hours game. I found some minor bugs during gameplay, but definitely has potential!

sviborg 2024-10-07 10:20

Interesting mechanics. Good game :muscle:

oddballdave 2024-10-07 10:24

What an interesting concept. I had a lot of fun hurling my little followers around. I think the game dearly needs some check points. Little shrines that register how many men you have and then you can continue from there with those men if you die. Also at one point I got stuck in an endless loop of dying and had to restart the game. Good stuff :8ball:

nonnen 2024-10-07 10:27

Fun mechanic with shooting your followers forward! I got stuck after the first beetle, it wasn't too clear to me how to proceed forward. Otherwise nice game!

guadalupe-murgo 2024-10-07 12:35

great idea! Keep working on this and i would recomend having faster movements

lantto 2024-10-07 14:59

Overall very fun! The platform mechanics can be a bit frustrating but when it works it's very satisfying to shoot your followers and try to make them come with you. I agree that it needs a checkpoint system though. It felt really rough having to start over.

custodi 2024-10-07 16:03

Cool game mechanic with shooting my fellows, but accidently one stucked in texture( Game has even the Boss! Fight system is unique, i did not see it before. When you trying to jump, i cannot find the Leader cuz of other guys!

sdcorpse 2024-10-07 22:44

Very cool battle system!

kirass 2024-10-08 18:27

https://ldjam.com/events/ludum-dare/56/need-for-snailmidght

ricksquanchez 2024-10-11 02:34

fun game! using your guys as bullets is a nice touch. played the web build and got stuck when the big insect stepped on me but i kept respawning in the same place. Some kind of spawn point for each area would have nice.

lone-wolf 2024-10-11 03:17

This is a really cool idea, and a lot of fun to play too. I unfortunately haven't made it to the end though since I keep messing up and getting killed. Do you plan to do a post-jam version with checkpoints?

One minor bug I only noticed after a few deaths: When you're throwing followers they kind of hover upwards slightly, which can cause them to clip into any ceilings they were touching and get stuck

PS: The web build shows up as a debug build. I'm not sure it hurts anything but release builds tend to be smoother/faster

multiplexor 2024-10-11 11:39

Thanks everyone! for all the feedback, if I get time i will definetly try to put some checkpoints this weekend in a post-LD version

Also I didn't realize I had published as debug, will look into that!

Edit: Fixed the above issues, and implemented some of the feedback (e.g. checkpoints)

coderaurus 2024-10-11 20:15

Nice concept! I liked the tunes, makes you feel tiny and adventurous. Just like others, I also had some trouble platforming with my group to the extend I just wanted to see what's at the end, without them. And boy should I have had some followers then :D

Good work either way, the main mechanic is solid and you had done good around it.

samuel-fine 2024-10-12 15:35

I LOVE THIS GAME NAME

There's a ton of potential here. A Spelunky-style roguelike version of this would be amazing. I hope you continue to work on this concept!

hawkin 2024-10-14 19:29

These are unique mechanics! I like that a lot. It was definitely a fresh take on a platform/puzzler. Also, the intro was full of mood \*chef's kiss\*

One improvement I might suggest is to implement a simple reflection logic for when the followers bounce against a wall. They seemed to immediately bounce back at me, even though I would expect them to bounce onward (like a billiards ball).

By the way, it was possible to get the followers stuck by jumping and then throwing them close to the ceiling haha. asdfadsf.png