FoonLudum Dare ExplorerLD44 → Evoform

Evoform

By snowtv

View on ldjam.com

CategoryRankScoreCount
Overall10212.8737
Fun10012.6837
Innovation7122.9537
Theme9392.8437

Comments

kritz 2019-04-30 03:49

Game is good, nice turn mechanics. Programming AI is rough but you handled it very well! On the second round I can't seem to beat it. Very easy to play and understand, congrats on that!

bramreth 2019-04-30 11:47

I really like the core gameplay loop, it feels remarkably good to build up a board full of dudes. A little sad that I seem to rather frequently get crashes when the player character reproduces which left me wanting more

snowtv 2019-04-30 12:17

@bramreth omg, sorry to hear about the crash! I'll look into it. Also, since I heard you made a bunch of clones, do you know that after each wave, you can select clones to “spend" them to upgrade your clone's abilities?

maou 2019-05-01 01:32

Nice idea, though sadly I kept getting locked out of the game during the reproducing phase, where the game will stop responding and I can't do anything.

snowtv 2019-05-01 01:44

@maou Sorry that the reproducing mechanic is not explained clearly and the feedback is not obvious, or it might be a bug that I'm not aware of. If you have time can you explain your situation a bit more? Based on your comment I assume that during your reproducing phase, the game will just lock in the reproducing phase without advance to the "Player Turn" phase?

deviant 2019-05-01 02:24

Same as Maou, I got the same issue, after selecting a square to reproduce a unit onto, the unit appears but the UI doesn't update to do anything else, everything becomes unresponsive.

snowtv 2019-05-01 02:26

@deviant Hi, thanks for playing my game! Does this bug happen even for the first time you reproduce?

lone-wolf 2019-05-01 03:02

I also had deviant's problem. It was on the third reproduce. Bugs aside this game is great. I had a lot of fun! +1

snowtv 2019-05-01 04:29

@lone-wolf Thank you so much for playing and help me identify the bug! I'll look into it tomorrow.

weine 2019-05-01 09:25

Looks like an interesting game, but it seems to be too buggy for me to play. Remember that you are allowed to fix game-breaking bugs after the deadline. If you do, I could try again!

snowtv 2019-05-01 11:49

@weine Thanks for playing! I know I didn't left much time for fixing bugs during the jam, will fix the identified bugs ASAP! I'll let you know when I fixed more bugs :D

team-on 2019-05-01 11:57

I also got stucked while `unit reproducing` stage on level 3. Inspite this game still fun.

snowtv 2019-05-01 13:10

@team-on Thanks for playing!

@weine @lone-wolf @deviant @maou I think I fixed that annoying bug! Please play it again when you have time :D

deviant 2019-05-04 04:30

The bug was fixed! Interesting concept, took me a while to find out how to evolve my units but when I did the difficulty curve was getting too much for my units. I made it about 6 waves in through kiting the enemies around.

reheated 2019-05-04 07:30

Overall: Cool, clever strategy game with a neat upgrade system. I was hooked for quite a while!

Fun: A very nice and interesting turn-based strategy game. The tactical aspect is enjoyable (e.g., trying to position my units so they can attack without being attacked). I also like having to decide whether to sacrifice units (and which ones) for upgrades. I played for a long time before finally getting a "you won!" screen when I made a fully upgraded unit. I think it would have been useful to more clearly indicate that this is the goal, and show the player how close they are are to it. If I had to criticise something it would be the animation speed: a lot of time is just spent watching the pieces move, when I already know what I want to do next. (It might also be nice if there was a little more visual feedback - some information isn't clearly displayed, like which units have already moved this turn.) I had some minor issues with the menu buttons not doing what I wanted: sometimes clicking "Confirm" would just exit the menu instead of asking which upgrade to make.

Innovation: Sure, it seems like an innovative set of tactical rules. Simple rules, but some complex gameplay emerges from it.

Theme: Good interpretation. A lot of people (myself included) are simply having a number that represents your life, and you can spend it on something. But in your case it is actual units on the board that you have to sacrifice. I like that.

(P.S., could do with some sound.)

snowtv 2019-05-04 14:54

@deviant Wow, I can't even past wave 3. I think right now the algorithm that decides the power of enemy in each wave has too much randomness in it and make it very easy to roll super powerful enemies. However, at least as the developer, I think there is a way to mitigate that because I know how the algorithm works. But it might be too hard to be figured out by other players. But I should definitely have thought more about the possible incomes when I design the algorithm, and I can improve it after the jam is finished.

If you want my hint and try to beat the game, please let me know, I'll give you the little secret that only I know right now :wink:

snowtv 2019-05-04 15:03

@reheated OMG you are the first player that I know who actually win the game! With the current very unbalanced enemy generation algorithm, it must be a struggle for you to win, but congratz man!

I definitely agree on all the problems that you pointed out, and I have to admit that I was not working super hard during the jam (talking about fixing bugs for 2 hours after the jam is finished). The game is definitely lacking a lot of QoL functions, as well as a lot of polish (literally no art and sound what so ever).

I am also aware of the UI problem, I think it has something to do with Unity's UI system, and I've encountered such problem in my past projects, too. I think whenever the UI appears, if you don't move your mouse around a little bit, the UI won't register the cursor's input. The default color for the buttons is not helping either, it's not easy to tell if a button is being hovered by the cursor or not.

But you still like my game and beat it! Seriously, thank you so much, it means a lot!

bradur 2019-05-05 05:43

The idea is quite clever but the gameplay and UI needs some polish. It takes way too many clicks to get through a turn. Good job on the AI, they really wiped the floor with me lol.

freedompotatoes 2019-05-06 07:49

The core concept is very good, however I wish it would automatically choose to not attack if no enemy unit is in range. I got a few waves in and it was occasionally tedious to end my turn when there was only 1 enemy unit or something. I was also sometimes confused on when I could spend units to get evolve points. Would definitely like to see it developed more though, with sfx & music it would be a nice little strategy game.

snowtv 2019-05-06 15:20

@bradur Thanks for playing my game!

I think the reason of the AI being so strong is because I didn't balance it well. TBH only thing I let the AI do is find the closest player unit and move towards it and attack if within range.

I fully agree that almost everything can be a lot more polished.

snowtv 2019-05-06 15:22

@freedompotatoes Thanks for playing!

Definitely agree that I should make the UX a lot better, and thanks for motivate me to keep working on it :D

jdelaay025johnd1788 2019-05-08 23:52

Hey man!!! I like the game thus far. Though I cannot actually use my points for some reason. I tried to upgrade attack power. I clicked on the unit, then clicked the button that said attack power and it didn't change. Not sure why I couldn't. With that being said, I played for quite a while so it's definitely fun!!

snowtv 2019-05-09 12:23

@jdelaay025johnd1788 Thanks for playing!

Sorry the "power up" mechanic is not explained clearly. You cannot "upgrade" existing units, after you consume a clone to evolve an ability, your "new-born" clones will inherit the "evolved" status.

I hope that's the issue you are having, otherwise it's probably an actual bug that I have to look into :)