Cool concept but there were a few issues I ran into (final score was around 4100) Colliding with a platform at the side was a death sentence, provided it wasn't too far away to begin with. There were many leaps of faith which after getting used to the controls I didn't mind, but leaping into a platform was frustrating. attacking while getting hit would buffer the animation, and if you attack you cannot jump, additionally getting hurt interrupts the attacking animation, so if you get swarmed by a few arrows your run is over, even if you were already trying to deal with them (stabbing and overhead swings). This led to a few deaths as well sometimes right before the shop which was really annoying. Getting the movement power up twice didn't seem to have a noticeable effect after the second time. I didn't bother with attack upgrades or extra health since enemies died in 1 hit anyway and movement seemed top priority. Overall it was ok.