FoonLudum Dare ExplorerLD52 → Operation Carrotfield

Operation Carrotfield

By archfan7411

View on ldjam.com

CategoryRankScoreCount
Overall4873.3722
Fun4033.3722
Innovation2323.5722
Theme2034.0222
Graphics6912.6722
Humor2203.3621
Mood6143.0521

Comments

svenerik 2023-01-09 20:09

Hey! The link isn't working

fc85057 2023-01-09 20:28

Really cute game! Unique and interesting mechanic that works pretty well. Lots of variety with the random generation and makes for some fun strategy decisions. Some more instructions would be great, though. While I was able to figure it out, it was a little confusing at first- which rabbit can do what, how much it costs, etc. There'd also be instances during random generation where objects would pile on top of one another (but perhaps this was intentional?).

john-wuller 2023-01-09 20:29

Now that I understand what's going on, this game is pretty fun! I didn't realize that you could reposition the rabbits between rounds or that you were spending carrots. Now that I understand that, however, the game makes a whole lot more sense. It's very fun! Also the music is superb!

rogerw 2023-01-09 20:35

This is an interesting take on the lane-based combat genre! It might be more strategic if you don't allow repositioning of rabbits between rounds to think more about positioning from the beginning.

gameraccoon 2023-01-09 20:37

That explosion was unexpected haha! Took some time to understand that I can move already placed rabbits (actually my wife saw what I was doing and suggested to try it :smile:) I like that art of the trap box and idea of rabbits that can disarm nuclear weapon :laughing:

schnodelfactory 2023-01-09 21:48

Innovative idea! I did not really get from when on I could pick the third rabbit to get rid of the bombs, just worked at some point :D Would have loved some instructions

lone-wolf 2023-01-10 03:07

A well-rounded game, maybe slightly lacking in polish though. I didn't notice the price tags below the rabbits until it didn't matter anymore :P

Here is my highscore unknown.png

*bows and exits*

archfan7411 2023-01-10 03:32

Thanks for all the feedback! @lone-wolf @fc85057 @john-wuller @schnodelfactory and all the rest ~~I should stop before this comment becomes nothing but mentions~~

I can definitely see that the lack of tutorial or documentation is an issue. I don't intend to do any post-jam updates (other than critical bugfixes) but it's something I'll keep in mind and bring with me into future jams.

All in all, I'm happy I was able to make something more functional than my past entries, and thanks a ton for playing :)

stone-pacifier 2023-01-10 03:54

I love the concept and the game play. It took me a second to figure it out without reading anything about it but I figured it out pretty quickly. I was so disappointed when I lost my black rabbit the first time. But no issue cause I have plenty of white ones.

rustynoob 2023-01-10 03:57

Fun game I really enjoyed it

mrs-wheelsx 2023-01-10 04:52

There were price tags below the rabbits?!? I didn't even see that the whole time I was playing lol. Cute concept. I would have enjoyed a little background variety.

dzejpi 2023-01-10 06:09

Great music and nice take on the theme. My bunny approves, except for the use of nuclear weapons. Is that the reason why some carrots can grow into grotesque sizes? Either way, very fun game, but gets very easy the more you play. Great job here!

bartalomew 2023-01-10 10:53

nice puzzle game, with great music and vibes. very original take on the theme and I'm all here for it!

pazzi 2023-01-13 01:45

I am unstoppable! Deploy as many mininukes as you wish! Awesome game xD

rosypenguin 2023-01-13 04:56

I liked this gameplay mechanic a lot! Feels fresh and innovative and could see myself playing this for a long time. Unfortunately I lost a lot of rabbits and potential carrots toward the early levels when I didn't know the mechanics, and my perfectionism wants to start over and do a better job lol. Is there and end or does the game continue endlessly?

archfan7411 2023-01-13 16:36

@rosypenguin Thanks for playing! The game does continue endlessly, though there's a hard cap on 12 carrots and 6 traps/bombs at maximum. I wanted to make more of an endgame, potentially with moving enemies so you'd have to time your charge, but didn't have enough time.