FoonLudum Dare ExplorerLD53 → Destruction Delivery

Destruction Delivery

By dk-game-labs

View on ldjam.com

CategoryRankScoreCount
Overall11392.8320
Fun10402.8621
Innovation10742.7121
Theme7903.7121
Humor9472.4120
Mood10222.9221

Comments

cmdpancakes 2023-05-01 23:28

Cool concept. The camera appears to get stuck on things and the player becomes out of view. The electricity sound is a bit too loud. Great models! Nice metal texture

bulba 2023-05-02 07:01

The idea is interesting, but the execution is so-so. Sounds pretty bad

nastasya 2023-05-02 08:04

Interesting idea. Yeah, there are some mistakes, but in general is good!

yaroslav-kravtsov 2023-05-02 14:43

Metal robot on the motorcycle with flamethrower? Sold!

paulajulija 2023-05-02 17:43

Love the style of the game, need a bit more music tho or folly, bit loud the motorcycle. Maybe because there aren't any other sounds. Pretty fun, but I went outside the camera reach and it never re-centered.

obe-dot 2023-05-02 23:25

Nice! Could work on audio after jam.

braveskin 2023-05-02 23:32

Very cool explosion effects and material for the robots. I ran into a bug I think around the oiler boss fight where he vanished. I wasn't sure if I was even damaging him but he disappeared after a bit but the quest didn't advance. Otherwise a good entry!

the3rdhunter 2023-05-05 03:04

Great effort. I liked the art. The main character, enemies, and buildings were simple, but effective. Thanks for putting in the 'B to reset camera' feature as that helped the playability of the game a lot. Also kudos for getting a series of quests into the game in the constraints of a game jam. Well done!

You asked for how the game could be improved, so here's some of my thoughts on where improvements could be made. As you mentioned, there were some bugs, but I won't focus on them as the solution for most of them is just "fix this bug". :laughing:

First of all, the movement needs a little work. It doesn't at all feel like your driving a vehicle as there's no acceleration or deceleration. Movement is just either full speed, or not moving. Also, you're adding move speed for each direction pressed and not compensating when you have multiple inputs, so your movement speed when moving diagonally is faster than any individual direction.

Other people have mentioned the audio and I'd agree. The audio that is there isn't too bad, but it is very sparce. It needs more variety and some ambience to help make what's there blend together better.

Having the map was a good addition to let me know where I needed to go, but some indication on the map itself of where the next quest point is would really help. You did a good job of indicating where I needed to go in the quest descriptions so I never got that lost, but indicators on the map would add polish.

Additionally some feedback about when a quest is complete would help. In cases where you just need to get to a point (like delivering the explosives to the mine, or dropping off the stuff in the city) it was fine because once I hit the point I had to reach, I knew when the quest was over. But for fighting the boss at the oil farm, or the ambush south of the city, I didn't know when I had defeated the enemies and completed what I needed to complete. After the ambush south of the city, I went back to the base and the quest there just repeated the "It's a trap" dialogue when I tried to pick up the next quest. Not sure if that was a bug, or because I hadn't completed the previous quest.

Lastly, I'd highly recommend adding a way to quit the game. This is a pet peeve of mine, but I don't like it when there's no way to close the app and I have to alt+tab out of an game to quit it.

But overall I think this is a great effort, and you should be proud of what you accomplished in the jam! There's a lot of good stuff to build from, and I would totally enjoy playing a more polished version of this game, delivering destruction with a motorcycle with a flamethrower!!!

dk-game-labs 2023-05-05 09:50

@the3rdhunter Thanks a lot for your big feedback! I consider all the tips! :)

highskies 2023-05-05 17:08

nice work was an enjoyable game

theg 2023-05-19 15:18

I quite liked having to check the map to find where to go and where I was. After making my first delivery I disappeared, able to move but couldn't accept my next one.

nidjo123 2023-05-19 15:48

Has Mad Max vibe to it. Maybe adding a waypoint on the map would make it easier but the lack of it adds a challenge.

sleepystudios 2023-05-19 21:12

Loved the character model, it really went with the post-apocalyptic theme of the game. I think it was pretty hard to work out where you were on the map simply because a lot of the areas were quite similar to me, a bit more map variety would've balanced it out nicely. Overall good work!