dylan-h 2023-05-02 11:50
Bookmarking this so I can check it out when the new version's up; looks awesome! :)
Foon → Ludum Dare Explorer → LD53 → Courier Carter
By mieeh, Max B, EmilBert and linnet5
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 598 | 3.57 | 23 | |
| Fun | 641 | 3.37 | 22 | |
| Innovation | 413 | 3.54 | 23 | |
| Theme | 810 | 3.66 | 23 | |
| Graphics | 298 | 4.11 | 23 | |
| Audio | 249 | 3.78 | 23 | |
| Humor | 703 | 2.88 | 20 | |
| Mood | 642 | 3.47 | 23 |
Bookmarking this so I can check it out when the new version's up; looks awesome! :)
@dylan-h Thank you! We're looking into what happened. Seems to be a minor issue with read/write permissions on certain files breaking during compilation...
@dylan-h Aaaand there we go! A working build is up.
Woah, this was great! I really liked the aesthetics of the game, particularly the monitor and the way you interacted with the world. I didn't fully understand the volume slider thingy, if that was what it were, as it didn't change anything?
Speaking of, I really enjoyed the music! Very catchy and it never once got annoying or bothered me at all, it just made concentrating on the interesting puzzles easier.
The level design was also good, but I feel some mechanics such as the gun weren't really given any introduction.
Even so, this is a great entry and I really enjoyed it!
a bit confusing but good game overall, sometimes it felt a bit random like I couldn't control the robot at all, a button to restart the level quickly would have been great to make it less frustrating. Nice cool visuals and aestethic, sweet game.
@calcopod Thanks for your nice comment and feedback! The volume slider and the gun are mechanics that gets introduced in the mid/late levels. Sadly they both had further functionality that had to be cut but it's still possible to use them to your advantage in those levels. Thank you for your feedbck!
@pacodev Thanks for playing and thank you for the feedback :)!
Really nice work!
Very well done. I do wish I had better feedback on how my commands are going to execute. Like adding in a pause totally changes how the robot reacts even though it seems like it shouldn't.
I like this, though i would like to be able to see what "in play" actions are available rather then having them show up and mess me up in play.
Very nice idea, though UI (like hiding some stuff behind execution bar) and some mechanics were very contra-intuitive :(
Cool!
Awesome game. I am not a puzzle enjoyer but beat it and felt myself smart for the first time in a while. Great job, wish you a good jam
Super lovely and fun puzzle gameplay
Fantastic game! Love the visuals and audio. The puzzles are challenging. I got stuck at the radio level, having no idea how to do it.
I agree with others that you should not hide UI (once introduced at least) and perhaps improve on the command execution feedback.
Great job, loved it.
@coderaurus Thanks for the kind words and feedback!