gingerbill 2020-10-05 21:35
A little buggy but fun little game.
Foon → Ludum Dare Explorer → LD47 → Deathless Curse
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1462 | 2.93 | 26 | |
| Fun | 1330 | 2.83 | 26 | |
| Innovation | 1599 | 2.33 | 26 | |
| Theme | 1479 | 2.76 | 25 | |
| Graphics | 1115 | 3.20 | 26 | |
| Humor | 637 | 2.90 | 24 | |
| Mood | 1365 | 2.75 | 26 |
A little buggy but fun little game.
The part about not having time to make textures for the big blocks was really funny and also relatable.
A little pretty fun game. I like color pallete of the level and the green computers sprites, cute! :)
Love the little green computer guys that pull out guns! Great job on the graphics.
@fockx @ansoneh Thanks! Really tried to improve my art this game, good to hear you enjoyed it!
@queenkrissu Thanks for playing!
Fun little dungeon platformer! Liked the jump controls that responded to how long you hold space. Nice touch with the lighting effects - adds depth and highlights the details of the background sprites. Good little touch of humor - "Steve" in the dungeon and the missing textures. One hit for complete restart seems a little harsh. Maybe a health indicator with a couple of hit points could help. Sometimes the enemies would also be turned the wrong way and be completely unaware of the player's presence. Took me a second to realize that levers needed to be hit rather than use interact.
Nice feel to it - liked the graphics :smile: nice jumps :thumbsup_tone1:
@fc85057 Thanks for the feedback!
Fun game. The hitboxes felt a little punishing sometimes, but otherwise nice, keep it up!
Okay, I don't know is is a bug, but after I die on boss and restart, I can't destroy first wall. Hitbox is missed. And steering could be more responsive.
No clear objective at the start. After getting to first boss the wall in the start is unbreakable.
Loved the character designs, it was a silly adventure! The enemy design in particular was spot on. Those computers? Hilarious. Some health would be nice, and honestly when I got the throwing weapon instead of the gun, it felt like a huge downgrade. Really fun entry though, I enjoyed it.
You seem to really like lampshading in your writing.
Your shaking effect was really nice, though it would be better if there was a hit animation accompanying it.
The walls and backgrounds look better then the character animations do. I think they should have a few more frames.
I couldn't find the second of the bosses things in the sewer area since both ends are covered by bottomless pits.
I think it would of been a good idea to find some free music and sound effects to give your game some more life.
For you jump effect, its better if you have a jump with a decreasing velocity rather then a flat one.
I love the art! It was a good submission. Unfortunately i think i ran into a bug. I attempted to do the boss without destroying his weapons and when i respawned i was shooting bullets and was unable to break the first black door.
I loved the art and the animations in your game, the main character and the gun-computers were veryh well done although they look like they're from two seperate games.
The main character has a nice design. And good ambience at the beginning with the fire and the other guy. Sad that audio is missing. The Level design is a bit stiff and the jump of the character too. I don't feel well that the character is stuck in a loop. And I don't understand what is the meaning of the big black doors in the gameplay. Anyway. For a first entry it's good!
`Anyway, I have been rumbling on for too long as usual, go and take care!` That's exactly what I would say I was chained to a wall in a dungeon.
The artwork is decent, the gameplay is ok, it's confusing at first but then you get the hang of it and I respect the amount of work put into the game, but now for the 'recommendations'.
0. The environment is huge and abstract, you could go smaller with more detail, or just toss in some story pieces here and there. 1. This game need sound, without sound it's just way too bland. 2. Character should bounce a little when walking, that gives it a lot more life. Even 3 pixels will seem look if you bounce it up and down correctly, as if it's walking. 3. The jump is kinda stiff, but I see that it varies height depending on how long you hold the button, that's a good trick, two more would be 'coyote time' and I don't know how the second one is called, but it's when you hit corner when you jump onto a ledge, you shouldn't get stuck by a few pixels.
You should be sure that what you are doing will be engaging enough in itself before pouring so much effort into an entry given the time limit (not like I've never done that myself :p). Anyways. It's a nice entry, a lot of work and love went into it, I hope you'll keep it up and improve. See you next time!