FoonLudum Dare ExplorerLD44 → BATCLASH

BATCLASH

By ecmjohnson, tonynguyen3102, UrSupremeLeader, Jeffrey Newton-Evans and

View on ldjam.com

CategoryRankScoreCount
Overall3.307
Fun3.307
Innovation2.918
Theme2.508
Graphics3.838
Audio3.838
Humor3.508
Mood3.338

Comments

geckoo1337 2019-04-30 16:39

Really well done with a big amount of work on the aesthetic which is just gorgeous. I like the mood and the basical gameplay. Technically I would like to understand how you create this vibrance around those black enemies. The track when we fight in the tunnel is really good - hypnotical. And the reversed voice is weird - a good idea. Don't forget to add a button so as to skip intro and another one to quit game, loading main menu. Overall you did a great and solid entry. For a first participation I am very impressed by your project. Thank you. I wish you all the best ++

volatile-dove 2019-04-30 17:03

Impressive work! I only played solo must be fun on multiplayer. (note: I got a bug with a guy floating above me and my speed was reduced, a collision issue I think)

dock-frankenstein 2019-05-01 17:29

That was really fun. Only the walls in the first level annoyed me.

ecmjohnson 2019-05-04 22:00

@geckoo1337 Thanks! We put a lot of effort into the aesthetic. For the waviness of the enemies, that is a vertex displacement shader (moves the vertices of the models over time). I used Unity's Shader Graph and made minoar changes to what you see [in this video](https://tinyurl.com/y2nafpnf)

ecmjohnson 2019-05-04 22:01

@volatile-dove We had a blast racing each other in multiplayer at the end of the jam. During our race, one member of our team lost a huge amount of time due to that glitch; I played around with the idea of clamping their height values, but it was too late to risk a change like that

ecmjohnson 2019-05-04 22:03

@franciszek-pyrc Thank you! :ghost: The walls in the first level are quite bizarre since it sometimes uses the convex mesh collider from the wall and sometimes is patched with invisible collider blocks... I should have just used invisible collider blocks the entire way which also would have been good for performance

mza 2019-05-21 14:29

I like the feedback you get when you hit someone with a bat. I'm interested to know how you scripted it because its soo good.