Foon →
Ludum Dare Explorer →
LD44 →
BATCLASH
BATCLASH
By ecmjohnson, tonynguyen3102, UrSupremeLeader, Jeffrey Newton-Evans and
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 3.30 | 7 | |
| Fun | | 3.30 | 7 | |
| Innovation | | 2.91 | 8 | |
| Theme | | 2.50 | 8 | |
| Graphics | | 3.83 | 8 | |
| Audio | | 3.83 | 8 | |
| Humor | | 3.50 | 8 | |
| Mood | | 3.33 | 8 | |
Comments
Really well done with a big amount of work on the aesthetic which is just gorgeous. I like the mood and the basical gameplay. Technically I would like to understand how you create this vibrance around those black enemies. The track when we fight in the tunnel is really good - hypnotical. And the reversed voice is weird - a good idea. Don't forget to add a button so as to skip intro and another one to quit game, loading main menu. Overall you did a great and solid entry. For a first participation I am very impressed by your project. Thank you. I wish you all the best ++
Impressive work! I only played solo must be fun on multiplayer. (note: I got a bug with a guy floating above me and my speed was reduced, a collision issue I think)
That was really fun. Only the walls in the first level annoyed me.
@geckoo1337 Thanks! We put a lot of effort into the aesthetic. For the waviness of the enemies, that is a vertex displacement shader (moves the vertices of the models over time). I used Unity's Shader Graph and made minoar changes to what you see [in this video](https://tinyurl.com/y2nafpnf)
@volatile-dove We had a blast racing each other in multiplayer at the end of the jam. During our race, one member of our team lost a huge amount of time due to that glitch; I played around with the idea of clamping their height values, but it was too late to risk a change like that
@franciszek-pyrc Thank you! :ghost: The walls in the first level are quite bizarre since it sometimes uses the convex mesh collider from the wall and sometimes is patched with invisible collider blocks... I should have just used invisible collider blocks the entire way which also would have been good for performance
mza
2019-05-21 14:29
I like the feedback you get when you hit someone with a bat. I'm interested to know how you scripted it because its soo good.