FoonLudum Dare ExplorerLD44 → The DESCENDANT

The DESCENDANT

By rudra-nil-basu

View on ldjam.com

CategoryRankScoreCount
Overall9952.9022
Fun9572.7722
Innovation3233.3722
Theme7113.1522
Graphics9352.7722
Humor9361.8020
Mood8872.8621

Comments

jestemstefan 2019-05-01 14:57

Hi. I played your game and I'm very confused.

How to go past first spikes? I tried different thing like 20 times and nothing works.

jam373 2019-05-01 14:57

Really cool level with some neat new platformer mechanics! I think you should tutorialise jumping on enemy heads before the arrows tho, just because then it makes the 'killing yourself on spikes' puzzle a little more clear. Also really like the art for zombies!

rudra-nil-basu 2019-05-01 18:01

Hey @jestemstefan , thanks for playing!

(**Spoiler**) So the idea behind the first spikes is to sacrifice your life by jumping on the spikes (and turning yourself into a zombie) and using the next member (which spawns when you die) to use the zombie as a platform by jumping on it's head and crossing the spiked platform.

@jam373 yeah, I was divided on the placement, went ahead with the *'killing a zombie first'* tutorial since that would introduce the zombie without putting them into a mechanic directly. Probably wasn't a good idea since gamers are well aware of what a zombie is and people would end up killing the zombie first. Thanks for playing, glad you liked the game and the zombie programmer-art :stuck_out_tongue:

carlsonandpeeters 2019-05-02 08:18

Cool game! Ran into a couple bugs with zombie behavior, but that's to be expected in a jam. The arrow mechanic was nice and I could see it being expanded into a larger project. And thanks for tuning into the stream!

shunaky 2019-05-03 20:28

Nice game, I liked that you can stick one arrow to te other, it really helps on that tall wall

balance686 2019-05-03 21:03

Nice entry! I like the player sprite, the level design, and the jumping on arrow mechanic. The tie in with the theme is a bit loose but I see what you're going for with it. I found the way the camera jumps side to side when you turn a bit jarring. It looks like you're rotating or negating the scale based on a point at the center of the screen perhaps? If the goal is to maintain the camera distance from the direction you're traveling maybe lerping its location would be a better approach just to smooth things out. Either way, good job on finishing!

douglima 2019-05-03 22:17

Cool game, the camera needs a bit of work. I got the mario snes feeling, very cool. Nice entry!

yadi 2019-05-04 23:12

nice game bro! lots of creative mechanics. wish I had read the comments first! took me a long time to figure out how to get pass the spikes.

cheesepencil 2019-05-04 23:40

Tricky... cool entry, neat new mechanics

ursagames 2019-05-05 00:41

Thank you for submitting your game to be played on my stream!

Once the stream is finished you can find the video here: https://www.twitch.tv/ursagames/videos If you want to know when it was played you can find your game in the queue here: https://tinyurl.com/y5rdokvp

dock-frankenstein 2019-05-05 07:57

I've played this game in a video.

https://www.youtube.com/watch?v=5xDIFZyRjY8

The light offset makes turning around weird. Great entry!

jjjjason 2019-05-06 03:09

That's a pretty cool mechanic!! And definitely only one you can discover through experimentation. When it looks like there's nothing you can do but die, guess I'll die then.

Also, I don't know how intended this was, but arrows make great makeshift platforms!

For feedback, obviously more levels would be great. People had already mentioned above, but the over-eager camera is quite jarring, and while very aesthetic, I'm not sure how much the fog-of-war contributes to the game.

miu 2019-05-06 20:27

Nice game, I had a bug where my character were standing on the void but else it's ok.

kaish 2019-05-06 22:04

Congrats, well done.

The concept of lighting became cool, the technique of using the flexas to reach high place too. It took me a while to figure out how to get past the first spikes. Perhaps compelling the player to climb into the zombies' heads in a previous situation is a good introduction.

Please, rate my game and leave some feedback too =]

https://kaish.itch.io/jukebox

sylvie 2019-05-06 22:18

Very short but interesting game. The death mechanic was cool and one of the more original interpretations of the theme I've seen, but I found I only really needed to use it in one place.

kypello 2019-05-07 06:39

Interesting take on the theme. Having to press Z once to load an arrow, and again to fire stuck out to me as a weird design choice. Why not just press Z once to shoot an arrow? Turning around is a little jarring, as others have mentioned. Landing on top of zombies seems a little glitchy, because I got stuck on them multiple times. The idea has a lot of potential, and overall it's a pretty cool entry

Edit: Great to see you fixed most of these issues in the post-jam version!!