FoonLudum Dare ExplorerLD38 → ShelfHanger

ShelfHanger

By ogma, nokusu and caffeinated-psychics

View on ldjam.com

CategoryRankScoreCount
Overall2.003
Fun2.003
Innovation2.003
Theme2.003
Graphics2.003
Audio2.003
Humor1
Mood2

Comments

cyberstarlight 2017-05-08 13:42

I like the graphics, all the food items and the main character, and enemies, they look great ^^ and I think the dragging mechanic is a really neat idea. Q and D are weird for the controls, but I found that A and D works too and the WASD is more familiar for me.

for your first entry with unity you did a great job! but yeah it does have some bugs.

The movement feels a bit too much like "Ice-skating" and you can climb on walls using friction, both of those can be solved in unity using "Physic Material", check it out : https://docs.unity3d.com/Manual/class-PhysicMaterial.html

I have some experience with unity, so if you have any questions, just ask (:

Attacking doesn't seem to work, so I couldn't kill the ants and get the keys.. and if you place food objects in certain positions you fall through them instead of standing on top.

on one level the ceiling was hard, so I couldn't get through it, so I got stuck at that point.

seems like you invested a lot in this entry, good job!

nokusu 2017-05-09 12:08

Thanks for your feedback and the helpful advice with Unity @cyberstarlight glad you like what we managed to make despite the (many) flaws :p

This LD was kinda rough compared to some other entries we made in the past but still nice to see people apreciate our efforts ^^

As said in the description of the entry its was our first time using Unity during an LD thus the many weird physics etc... apparently we had some problems with how unity handled "stacking" physics related objects so Ogma spend more of the time trying to solve these issues so we could keep our main gameplay gimmick and not go just simple platformer (hopefully your link could help learn a bit about this)

The ceiling stuff is kind of an issue because of missing mechanics that couldn't be implemented due to time constraints the ennemies and attack do nothing at the moment for the same reason even though there should be the animation playing (twice for some reason XD)

We're always quite invested in what we do, cause we would really like to make some cool games we feel we would also like to play, so quality is important (even if well... at the moment we try our best :p)

Thanks again for your review+feedback+advice ^^