FoonLudum Dare ExplorerLD42 → - VOID SOLLUS -

- VOID SOLLUS -

By cursed-pixel

View on ldjam.com

CategoryRankScoreCount
Overall2.626
Fun2.505
Innovation2.126
Theme2.626
Graphics3.256
Audio2.505
Humor1.665
Mood2.665

Comments

isaque-picao-sanches 2018-08-16 10:42

very cool screenshot for a first game, but I can't find anything on https://cursed-pixel.itch.io/void-sollus

timbals 2018-08-16 10:45

The graphics are quite nice but some animations would be nice. Music would also add a lot.

cursed-pixel 2018-08-16 10:57

@isaque-picao-sanches Strange when i click on the like i see a download option will play around with the settings a bit. Thanks for the headsup

cursed-pixel 2018-08-16 11:03

@timbals Thanks will keep that in mind for the next Ludam.

ogma 2018-08-21 18:50

First things first, congrats on your first LD! And congrats² for taking this challenge only a few days after learning to code! :)

Well, the art style is pretty cool, I liked your charadesign and the "scenery". Did you have experience in spriting beforehand? I played in 1600*900 (windowed mode) and had no graphic / visual problem, the only thing was on the menu, I had to click a bit above and on the left of the button, maybe an anchor problem on the clickable part since there was a little blue rectangle appearing where I had to click? I didn't hear any music but the sound effect part was correct. In case you didn't know, there are free to use musics (and sounds) around the web. Music adds a cool factor to your game and boost the "enthusiasm" of players. As for the gameplay / controls, I got stuck one time when trying to jump on a "wall", the character was unable to detach himself of the side wall to jump. Other than that everything went smoothly, it's not easy but well, my skill isn't one of a champion so~~ :p Anyway, letting a little more "margin of error" would be great.^^ For the controls, Unity has a way to handle inputs without having to code yourself for each key, using the "unity way" will let players modify the game inputs at their heart's content , in your code you'll just have to use " if (Input.GetButtonDown("jump"){} " and "every case" will be covered automatically. To set the inputs, it's in "Edit > Project Settings > Input" and [here's the official Unity list of key & mouse buttons names](https://docs.unity3d.com/Manual/ConventionalGameInput.html)

Nice concept and good take on the theme.

Since it's your first LD, you may not know it (or didn't have the time to do it), but you have to grade / review other people to gain in visibility and have more chance to receive the 20 required votes to get results at the end of the voting period.

ps: Just to let you know, the itchio link didn't work for me.