FoonLudum Dare ExplorerLD39 → Battery Defence

Battery Defence

By longshorts

View on ldjam.com

CategoryRankScoreCount
Overall4893.0015
Fun3703.0715
Innovation3633.0015
Theme2263.6915
Graphics2923.3815

Comments

bmacintosh 2017-08-03 04:58

I love your graphics. The level of power and where the batteries go is communicated very nicely, and the minimap is very handy. I would have liked to be able to click on the minimap to move. Most importantly, I couldn't figure out how to operate the charging stations after putting the batteries in them (assuming they are the things with the two joysticks). Fortunately, I didn't need to to beat the first two difficulties.

vivoubos 2017-08-03 16:30

Wow nice game! This is not a simple TD.

I loose at the third level :( My robot was too slow. The graphiscs are great! So bad that there is no music :(

The fact that we have too stay and do nothing when we are at the battery station make the game really difficult!

Good work!

essell 2017-08-06 10:41

Nice, cute idea - genuinely had fun playing this one :)

- I think the main feedback I'd give in terms of suggestions to improve it would be about communicating what is happening to the player, and starting things off a little slower and easier to begin with. Slower enemies, a smaller map so that the player doesn't get lost or overwhelmed in their first try. - It was easy to feel like I wished you could click on the mini map to move, but then I think it would have been too tempting to play the whole game from the mini-map instead of the main screen. Maybe the mini-map could have been full-screen, and the player has to press a button to switch from the main view to the mini-map? Checking information on the map, then acting on it in the main view.

Overall though, good job :)

atridas 2017-08-06 15:01

O hey, nice take on the theme!

I really liked the art style. The controls are nice but it is sometimes hard to get the batteries where you want them. You have to take a few steps back first, and I don't feel this was intentional. Also, the game is confusing at first, but once you get it it's a good game.

stuartmd 2017-08-06 15:53

Fun game (spotted your remark in another game about the battery mechanic, something we'd used too, so had to give it a go :D) The minimap was a nice feature. Loved the simple but cute character, turrets and enemies. Struggled a little with working out how to recharge the batteries, but the first run through was fun :)

luckyfeathers 2017-08-22 12:40

Actually quite a fun game! Original twist on tower defense games. Main character is cute ^-^ It's sometimes a bit difficult to select something though. I think you should have increased the size of the raycast collider of objects, especially the charging stations. I like that you have a tutorial, but it's still a little bit confusing. It took me a while to understand there are both charging stations and turrets. Once I got the hang of it though, it was very fun to play. Good job for a compo!

If you continue to work on the game I'd like to see enemies' hit points and spawn rate increase with the difficulty level, rather than the energy cost. As long as one tower is powered, it can take out all the enemies by itself, so I was just running back and forth and never roamed around the whole map. Also, if you keep expanding the game you could add upgrades to your character in between every round (movement speed, recharge speed, etc). This could definitely become a game I'd pay to play if you keep working on it.

sgt3v 2017-08-22 12:47

Minimalistic look is very nice and this was a different approach to the tower defences I've played so far. Grabbing could be easier, colliders could be made better and maybe keyboard movement would make the game easier to play. Very nice job!

zeriver 2017-08-22 13:07

Cool take on tower defense genre. Innovative gameplay mechanics that keep player occupied all time. It's a good thing that you made time to make tutorial, it's short and explains game pretty well. There were some problems with click detection this could use some polishing and maybe displaying on minimap when turret runs out od battery would improve player experience. Art style is minimalistic but pretty and gives game a nice, lighthearted feel. Cool game, hope you get to 20 rating threshold/